Posted: Fri May 25, 2012 3:02 pm Post subject:
Stingray
Subject description: Let's Test the Equipment
Stingray Affiliation: Soviet Union
Primary Weapon: 2x Tesla Coil
Secondary Weapon: EMP Blast
Role: Light Naval Vessel
Cost: 800
Speed: Fast
Hitpoints: 300
Armor: Conductive Plating
Strong: Naval Units,Cloaked Units
Weak: Naval Units
Movement: Water
Requirements: Naval Yard
Additional Info:
- Firepower can be boosted by +50% with Overcharge.
- On Elite Tesla Coil can arc to nearby targets.
- Detector Range: 5
- Immune to Colossal Squids
When Yuri defected from the Soviets and formed the Syndicate. Crucial roles in the Soviet Navy was left open and fearing for Yuri's Mind-Controlled Squids meant any naval unit in open waters could be easily brought to the abyss with these colossal cephalopods. Soviet Scientists developed the Stingray as a new watercraft armed with Tesla Coils to fend off the Betentacled Horrors of the sea. Using specially calibrated electricity on the tesla coils allows them to easily remove Colossal Squids on any naval vessel. The Stingray also emits the same current around itself rendering it immune to the squids tentacles. This can also be used to create a powerful Electromagnetic Pulse within close proximity shutting down nearby mechanical units. _________________ ~ Excelsior ~ Last edited by Atomic_Noodles on Sun Jul 09, 2017 6:30 am; edited 12 times in total QUICK_EDIT
Well all my voxels are pretty much public release once I release new versions of my mod. (Which will be a long while... since I haven't finished the new units for each side.)
I tried to keep this one's colors as close as possible to Vanilla Soviets. (I like their Cream Yellow just fine...
Once I finish fixing its Turret I'll post it up for download. _________________ ~ Excelsior ~ QUICK_EDIT
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