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Tiberian Sun 3 version 1.1
Moderators: Aydra, Ever_Valiant
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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Tue May 29, 2012 12:54 am    Post subject:  Tiberian Sun 3 version 1.1
Subject description: Version 1.1 notes
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Tiberian Sun 3 - Version 1.1

Here is a new 1vs1 map made tournament style, and as you can see Ive added new map previews for my maps.


After testing I decided to replace the Plasma Legionnaire. I never found a situation where is said "I could really use some Plasma Legionnaire's right about now" so I found them to be a filler unit. So I replaced him with the Ghost:

The Unique ability of the Ghost is to fire differently based on the type of taget he is attacking. The ghost is also cheap for mass production and scales when upgraded to veteran much more than the average unit.

Making sure each unit is usefull and enjoyable is important in TS3, so I am always looking to improve the units in any way. Diversity is also important, So ive done an audio and visual improvement to the way most units fire. I also found that Nod was a bit favored so I focused more on GDI in the update, but Nod still got some improvements Here is a long detailed list of changes ive made (or that I can remember):

Jumpjet Trooper:
- Now fire's explosive rounds making them effective to all armor types
- Turn, climb, and movement speed all increased
- Increased health
- New audio and visual when fireing

Mammoth Tank:
- Adjusted damage to match a RA2 style Apocalypse tank
- Increased Health
- Increased Damage
- Slower, but overall more powerful
- New audio when being selected

Hover MRLS:
- Now fires high speed rockets in bursts of 8 with a chance to miss the target. The rockets now do increased area damage and is mainly affective for groups of units. Rockets now function much like cannons, (still fires upon aircraft without missing)
- New audio when being selected
- Increased damage

Titan:
- Now fires projectile
- New Audio when fireing and being selected

Wolverine:
- Greatly increased effectiveness against infantry

Orca:
- Inreased damage

Componant Tower:
- Is now Light armor since the flametank had trouble destroying it
- Increased Health

Raider Buggy:
- AA weapon changed to explosive rounds, fires in bursts of 2.
- New AA weapon fire audio and visual

Harpy:
- Now fires Explosive rounds
- New audio and visual when fireing
- Is now usefull!

Stealth tank:
- Now fires high speed non-arcing rockets in bursts of 6, reducing chance to miss target.
- Can no longer fire over walls
- New Audio when selected

Flame Tank:
- Inreased effectiveness to structures
- Increased damage
- New audio when selected


Temple of Nod:
- Armor and Health adjusted to match GDI Advanced Technology Center


New audio added when being selected and/or fireing: (Brand new sounds, not TS sounds)
Mammoth tank
Mammoth MKII
Hover MRLS
Harvester
Jumpjet Infantry
Ghost
Harpy
Stealth tank
Amphibious APC
Raider Buggy
Nod APC
MCV
Mobile Sensor Array
Flame Tank

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