:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Tue Aug 21, 2018 4:01 pm
All times are UTC + 0
 Forum index » Other Projects » Inactive Projects » Tiberian Sun: Tech Level War » Screenshots
Nod Mission 1: Mutant Cyborgs
Moderators: TiberFCSL
Post new topic   Reply to topic Page 1 of 1 [14 Posts] View previous topic :: View next topic
Author Message
TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Jun 07, 2012 3:44 am    Post subject:  Nod Mission 1: Mutant Cyborgs Reply with quote

These are some screenshots of the first mission of TLW. It'd be great if I receive some feedback. It's just WIP, but other than decorate the map, I don't know what else to add or change.

EDIT: Uploaded new screenshots, the map was edited. I don't know why the screenshots are in reverse order now #Tongue.


Mutant Cyborgs 5 Found.PNG
 Description:
 Filesize:  563.42 KB
 Viewed:  5377 Time(s)

Mutant Cyborgs 5 Found.PNG



Mutant Cyborgs 4 Search.PNG
 Description:
 Filesize:  464.48 KB
 Viewed:  5377 Time(s)

Mutant Cyborgs 4 Search.PNG



Mutant Cyborgs 3 Mapowr.PNG
 Description:
 Filesize:  495.15 KB
 Viewed:  5377 Time(s)

Mutant Cyborgs 3 Mapowr.PNG



Mutant Cyborgs 2 Start.PNG
 Description:
 Filesize:  83.42 KB
 Viewed:  5377 Time(s)

Mutant Cyborgs 2 Start.PNG



Mutant Cyborgs 01 Briefing.PNG
 Description:
 Filesize:  155.94 KB
 Viewed:  5377 Time(s)

Mutant Cyborgs 01 Briefing.PNG



_________________


New missions coming soon!
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

Last edited by TiberFCSL on Sat Jun 23, 2012 11:00 pm; edited 2 times in total

Back to top
View user's profile Send private message
Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Thu Jun 07, 2012 4:21 am    Post subject: Reply with quote

I gotta learn how to make missions! Those engineers are awesome
_________________
MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war

Back to top
View user's profile Send private message
TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Jun 07, 2012 4:28 am    Post subject: Reply with quote

They were made by Denmon and if you want you can download them from this site.
Of course I don't make maps as good as you Smile
_________________


New missions coming soon!
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 07, 2012 3:10 pm    Post subject: Reply with quote

You can improve your mapping skills by adding much more random detail to the terrain. Right now, it is plain (same tile).

Back to top
View user's profile Send private message Visit poster's website Skype Account
LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Thu Jun 07, 2012 6:52 pm    Post subject: Reply with quote

Need lots of improvement
_________________

Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

Back to top
View user's profile Send private message Skype Account
Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Jun 07, 2012 8:01 pm    Post subject: Reply with quote

Yup what creaser said.
_________________
Call me "Victor" if you find it anoying to type my account name #Tongue.

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 09, 2012 5:54 pm    Post subject: Reply with quote

What Cesare said won't help him at all.

Here's a guide with some mapping tips:
http://www.ppmsite.com/forum/viewtopic.php?t=14683

This guide was originally conceived to C&C3, but the main idea behind it works for almost every game. Just ignore the part of importing TGA, map border being 30 feet high and world builder manual. Also, instead of blending textures, you should use different tiles.

And there is also an epic guide from HeXetic on how to make maps that doesn't suck (that was target on RA2, but Final Alert and Final Sun is the same damn software).

Back to top
View user's profile Send private message Visit poster's website Skype Account
Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Sat Jun 09, 2012 9:38 pm    Post subject: Reply with quote

I was thinking of making a cameo and map making tutorial, just to improve them visually. Just little tweaks light making dead area's or types of climate using lighting and such, giving the map a history or life of its own. It's easy and you'd be surprized at how it improves things.



Like they say, a picture is worth a thousand words.
_________________
MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war

Back to top
View user's profile Send private message
TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Jun 10, 2012 7:22 pm    Post subject: Reply with quote

Thank you mates Smile
_________________


New missions coming soon!
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

Back to top
View user's profile Send private message
TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sat Jun 23, 2012 11:01 pm    Post subject: Reply with quote

New screenshots posted. What do you think now?
_________________


New missions coming soon!
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

Back to top
View user's profile Send private message
TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Sep 30, 2012 10:17 pm    Post subject: What about now? :P Reply with quote

A very friend of mine gave me advice and suggested to use elevation, hills, but I think it's very hard to add that in this map, so I haven't decided where to do it.
And of course the cliffs are very straight, but that's about to change Smile .


Mutant Cyborgs New1.PNG
 Description:
 Filesize:  908.68 KB
 Viewed:  4808 Time(s)

Mutant Cyborgs New1.PNG



_________________


New missions coming soon!
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

Back to top
View user's profile Send private message
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Sep 30, 2012 10:24 pm    Post subject: Reply with quote

Straight cliffs! We meet once again! #Tongue

Back to top
View user's profile Send private message
TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Oct 01, 2012 5:14 am    Post subject: Reply with quote

The straight cliffs are gone!!!! Well, I've gotta weaken or definitely take out that red light!
It's supposed to be the point where you build your base, what could I replace it with?
EDIT: Hmmm I think I should use hills this time.


Mutant Cyborgs Fixed Cliffs.PNG
 Description:
 Filesize:  1.43 MB
 Viewed:  4778 Time(s)

Mutant Cyborgs Fixed Cliffs.PNG



_________________


New missions coming soon!
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

Back to top
View user's profile Send private message
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Mon Oct 01, 2012 6:51 am    Post subject: Reply with quote

Yeah, or you can just script it to deploy where you want.
But hills are recommended anyways. #Tongue
_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [14 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Inactive Projects » Tiberian Sun: Tech Level War » Screenshots
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1483s ][ Queries: 20 (0.0217s) ][ Debug on ]