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Sedona's Past [6]
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jun 19, 2012 8:50 pm    Post subject:  Sedona's Past [6] Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 19, 2012 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks so good in the megamap, not to mention it's one of my favourite YR maps remade.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Jun 19, 2012 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great visually, the amount of tiberium seems pretty low (at least for TI standards; making camping harder) and it should be pretty fast-paced with the wide and relatively short attacking routes. And it's asymmetrical. I like it.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 20, 2012 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

This is cool. I love the look of the barren landscape. Surprised This is really showing great how Tiberium destroys the planet.

Concerning the low amount of tiberium:
I think this map would be a good candidate for some rare but massive meteor showers, which cover the whole map.

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Wed Jun 20, 2012 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. It looks really great Smile GJ!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 20, 2012 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
This is cool. I love the look of the barren landscape. Surprised This is really showing great how Tiberium destroys the planet.

Concerning the low amount of tiberium:
I think this map would be a good candidate for some rare but massive meteor showers, which cover the whole map.


Not every map has to be full of Tiberium. Personally I prefer it this way, the blue Tiberium close to each player is enough to keep everyone's economy running smoothly while preventing massive spamming.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 20, 2012 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

The meteors would give only a limited short boost of tiberium. Once harvested, the player has to rely on the tibtrees again. (Only every 30-90 minutes the meteors should come down)

I like maps with few tiberium too, as this makes budgeting much more interesting and a wrong build techtree can mean the end if too many credits were wasted.

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