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Twinside [4]
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 20, 2012 1:06 am    Post subject:  Twinside [4] Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 20, 2012 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

It's got a strange TD-winter-theater athmosphere to it. I like it. The Cruentus in the middle feels a bit excessive, don't you think 8 Riparius fields and the blue Tiberium in the corners is enough?

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Wed Jun 20, 2012 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm really liking this, good work! The spruce trees add a nice atmosphere.

Is the bottom part of the SE waterfall missing water tiles?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 20, 2012 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Well spotted, I didn't see that. Will fix it when I get home. Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 20, 2012 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Is the NW waterfall having on the bottom a 1 cell off placed shore corner?

Nice map. Maybe a tad simple (not many new terrain additions and stuf) but none the less a good map.

I think there is also a cliff shadow missing: between the two SE bridges close to the northern bridge on the islands side.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 20, 2012 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Again, well spotted. One must not make maps in 2 hours flat. >_<

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 20, 2012 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You did all this in only 2 hours!? Surprised

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 20, 2012 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Approximately 2 hours in total, Sedona's Past took about 8 hours in total. I don't enjoy mapping as much as I used to so the sooner I get them finished the better. Very Happy

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Wed Jun 20, 2012 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hate how amazing TS Maps look compared to YR its because of the lighting & Terrain that makes it look so appealing.

Never the less, Great Conversion

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 20, 2012 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hogo wrote:
I hate how amazing TS Maps look compared to YR its because of the lighting & Terrain that makes it look so appealing.

Never the less, Great Conversion


TI terrain makes it even better. Very Happy

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Wed Jun 20, 2012 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Hogo wrote:
I hate how amazing TS Maps look compared to YR its because of the lighting & Terrain that makes it look so appealing.

Never the less, Great Conversion


TI terrain makes it even better. Very Happy


That it does.

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