Posted: Fri Jul 06, 2012 4:19 pm Post subject:
Mental Omega 3.0 - July 2012 update!
First of all, I'd like to thank everyone for their support. We have recently hit 1000 fans on our Facebook page. It's great to know that so many people are interested in this small project of ours.
I tried to keep a regular pace with these media updates but it seems that recently development of version 3.0 has it's ups and downs. Nevertheless, it's finally time for another media update in which we'll show you some of the remaining units in game and the final episode of Hero Spotlight. No big surprises here: Scorpion Cell and Pacific Front heroes. Were you able to predict what they'd do?
The Allied Infantry page has been updated with new intel on Tanya and the Pacific Front hero Norio. With this, all heroes for the 9 subfactions are revealed.
Another update on the website: Allied Units are finally up and boy, it's a big one. I'm actually wondering if any other page will top this one with the amount of content it has. Two units are not complete and will have their pictures uploaded later. There've been several other minor updates too, you can check them on the Changelog page.
So yeah, there are several units which haven't been shown before on that page before - fresh from Azri's war factory and no, we did not limit the update to Allied units only.
In other news, as I've written on our Facebook page some time ago, we're happy to announce that Mental Omega 3.0 will use music by Black Ice 9 for the Epsilon side. That's right, each side in 3.0 will have its own music in game. You can preview one of Black Ice 9's tracks below, or just head to his website or Facebook profile for more.
As a bonus.. two installation pictures! Thanks to Banderi and SecondWtq we'll have several nice pictures for you to see and they will be included in our installer which will try to mimic the original Red Alert 2 at least a bit.
That's all for today, stay tuned! _________________ mentalomega.com QUICK_EDIT
Mighty awesome updates btw, though I'm still a bit stumped about Malver's ability.
Why's that?
Side specific soundtrack works just fine as long as you keep tracks in specific order.. GDI side tracks first, then Nod side then ThirdSide. After that, whatever you want. _________________ mentalomega.com QUICK_EDIT
Er, you didn't fill me about subfaction specific soundtracks sorry.
About Malver, let me get this straight: he can decrease the enemy's stats (armor, firepower, speed, etc) via an aura, right? _________________ The future belongs to The Forgotten!
Side specific soundtrack works just fine as long as you keep tracks in specific order.. GDI side tracks first, then Nod side then ThirdSide. After that, whatever you want.
It also works if there's non-side specific music in between the side specific ones, or at the beginning before anything else. Only the order between the side specific tracks themselves matters. And yeah, it only works for sides, not countries.
On topic: Cool stuff. I like what you did for the website page navigation. I had something like that in mind, but didn't think of using cameos.
Heroes are nice. Figured that PF would have a flying one . I guess AI won't be relying too much on the heroes, if it even uses them at all. I doubt it'd be able to utilize some of those (Norio for an example, as it certainly requires micromanagement in order to not get pulverized by anti-air) very well, regardless of what kind of scripts one attempts to code in. _________________ Last edited by Starkku on Sat Jul 07, 2012 4:02 pm; edited 3 times in total QUICK_EDIT
Side specific soundtrack works just fine as long as you keep tracks in specific order.. GDI side tracks first, then Nod side then ThirdSide. After that, whatever you want.
It also works if there's non-side specific music in between the side specific ones, or at the beginning before anything else. Only the order between the side specific tracks themselves matters. And yeah, it only works for sides, not countries.
On topic: Cool stuff. I like what you did for the website page navigation. I had something like that in mind, but didn't think of using cameos.
Heroes are nice. Figured that PF would have a flying one . I guess AI won't be relying too much on the heroes, if it even uses them at all. I doubt it'd be able to utilize some of those (Norio for an example, as it certainly requires micromanagement in order to not get pulverized by anti-air) very well, regardless of what kind of scripts one attempts to code in.
I'm guessing Norio would just be accompanied by other balloonhover units to serve as damage sponges for him.
Not sure how AI can utilize Malver properly though. _________________ ~ Excelsior ~ QUICK_EDIT
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