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C&C:Reloaded v1.0
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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Sat Jul 07, 2012 11:31 pm    Post subject:  C&C:Reloaded v1.0 Reply with quote  Mark this post and the followings unread


Hi everyone,

I have been working the last few years to complete the new release & this is the result of hard work. July 7 of 2012 is the 7º anniversary of the first public release, in 2005, and to celebrate it I released this new mod version in that special date. Moreover, I have planned what new features will come next, like finish the TS GDI campaign & the Firestorm campaigns (& more maps, more TS graphic improvements, etc. so expect more news in the new future Smile

Because the changelog is too long I'll list the main features:
- Restored Yuri's Revenge, Red Alert 2 and Nod's Tiberian Sun single player campaigns (53 selectable missions in total from these C&C games but with extra AI code on each single player campaign from skirmish game mode to increase a bit the difficulty).
- AI of each side has been re-designed from scratch.
- Added CnCNet support. Now you can play online with other people from the "Network" (LAN) button. You can know how many players are online in the LAN lobby without running the game watching the stats from cncnet.org.
- More TS graphics have been improved since the last public release.
- 11 new detailed multiplayer maps (TS maps).
- Dozens of additions/fixes.

If somebody is interested to read the full changelog, please visit here:
http://forums.revora.net/topic/15746-mod-features-changelog

More details about instructions go to the official download section of the website or ModDB download page.

I hope you can enjoy it!

_________________
C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Jul 08, 2012 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Congrats on the release and happy anniversary!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 08, 2012 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Congrats on the release, Just wondering though, if you actually resized/fixed all the RA2 Buildings/SHPs (I.E: Changing to Tiberian Sun Shadows, and resized Infantry & Buildings to be smaller by 25%) Otherwise a great release. Good to see The Modding Community is still alive and pumping out good stuff.

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~ Excelsior ~

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jul 08, 2012 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, congratz.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 08, 2012 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes!

Edit: What am I doing with the addons? How should they be named? I understand they have to go in the addons folder under CNCReloaded?

Edit 2: As a request could there be a no CD option? Since I guess I can't do it myself with the launcher removing unneeded files.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jul 08, 2012 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a kickass mod!

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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Mon Jul 09, 2012 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Smile

@Atomic_Noodles:
A significant number of buildings were fixed for this release (they were resized in the previous release but I only fixed some GDI buildings graphics), including some few parts of the TS terrain but a lot of work has to be done to consider it "complete", with the time will be done, & I have to do more mod releases to add other TS/FS missions etc. About infantry, the fixing task will be the last thing I'll do (isn't the same fix few dozens of frames of a unit/building/tilesets that fix 1 soldier of +650 frames... that would be stressful to very little gain Laughing). I will fix these graphics it as hobby as I did these years Smile

@OmegaBolt:
Due to the date limit I decided to not add the download function I wanted for the Mod Manager for the add-ons so it has to be added manually in the addons sub-folder until I create installers for them or/and develop that install option I mentioned in the program.
No-CD option? why should I add that? since I'm not using the mod as standalone game I didn't plan such case. But it can be added that -CD Ares argument editing all the *.bat files located at the Mod Manager folder -> "ares" subfolder & MM will use them. Unfortunately there is a case where this doesn't work: when CnCNet support is disabled -> MM runs "Syringe.exe gamemd.exe + selected Arguments" (is the typical wtf code you could write when you are very sleeply Laughing) so if you don't disable CnCNet you should be able to use the no-CD tag. I think that I should add more "liberty" in the next MM release doing the same *.bat cases for when CnCNet is disabled in the options.

_________________
C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jul 09, 2012 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I meant the CnCR Launcher should allow "no-CD" files to stay in the YR folder. In order for the Ares CD function to work certain mixes need to be copied into the game folder such as multimd.mix and mapsmd03.mix however these obviously will get removed when running Reloaded.

Also just a note: why in 2012 do I still have to suffer seeing crappy assets ie your YR faction additions, mainly the new Soviet and Yuri structures (airpads and Yuri Service Depot). There are better replacements, even if they have been used a fair few times already.

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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Mon Jul 09, 2012 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I forgot that files that doesn't come in the initial installation are backuped until the mod is disabled. Ok I think that I should include the .mix files that exist in the CD in the whitelist.

Yes, I know that & those graphics are going to be replaced in the next release (Soviet/Yuri airpad & Yuri S. Depot). I was too focused on TS graphics Laughing

EDIT: I checked MM code & it already parse mapsmd03.mix, movmd03.mix, thememd.mix & multimd.mix as valid mix files that should be kept in the game folder...

_________________
C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 10, 2012 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember to replace any Blizzard Asset you used, Graphical,Audio,etc.

Blizzard doesn't care a ztype as long as you used their graphics you will burn in hell.

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~ Excelsior ~

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