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Commando with Automatic Rifle and Gas Mask
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Radaral
Cyborg Soldier


Joined: 26 Feb 2007

PostPosted: Tue Jul 24, 2012 3:16 am    Post subject:  Commando with Automatic Rifle and Gas Mask Reply with quote  Mark this post and the followings unread



He uses the stln sequence that he is based off of. I was originally going to use him in my mod, then I decided I didn't like how cartoonish ra2 shps where so I switched to TS instead of YR with Ra1 shps, the I lost interest. I have others but they are lacking crawl frames and in a few cases death frames.



crusc2.shp
 Description:
the upgraded version. Still not 100% perfect but huge improvements over the original.

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 Filename:  crusc2.shp
 Filesize:  177.77 KB
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crusc.shp
 Description:
Crusader.

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 Filename:  crusc.shp
 Filesize:  177.69 KB
 Downloaded:  626 Time(s)


Last edited by Radaral on Thu Jun 16, 2016 2:06 pm; edited 1 time in total

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Wed Jul 25, 2012 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, to begin with, the SHP itself looks nice.

There are a few problems, however:
1) The first idle animation is missing the upper body.
2) Crawl animations are partially incomplete ("Going Prone" or "Down" animations are lacking helmet, vest and backpack. Crawling/prone animations are lacking backpack, though, prone firing frames has it).
3) The secondary firing animations, the underbarrel grenade launcher is a neat idea, but is sadly incompleted.

All in all, it's a nice SHP and nice addition to the library of infantry SHPs (Seriously, there aren't that many that are 'fresh' and 'new').

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Wed Jul 25, 2012 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just feel weird about some colors.

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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
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Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jul 25, 2012 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's just because of the recolouring.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Jul 26, 2012 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The wonky colours(?) be forest camo? Anyways, this is a good recolour Smile

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PostPosted: Wed Oct 03, 2012 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Such problem won't matter at all as long as the effort is worth it.

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Radaral
Cyborg Soldier


Joined: 26 Feb 2007

PostPosted: Sat Mar 12, 2016 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've decided I'm going to complete and refurbish this but what would one use it for? Not a single mod currently uses this or am I wrong?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Mar 12, 2016 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

You never know when someday a modder passes by and is looking for something new, is met with you SHP, but is saddend because it's incomplete

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Radaral
Cyborg Soldier


Joined: 26 Feb 2007

PostPosted: Thu Jun 16, 2016 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did some work on it. I now have a two version which is alot better. Less wacky colors, It now has an anim it plays as opposed to the one with just a pair of legs. the backpack however still looks like crap in alot of the frames and or is missing. I may never make this 100% perfect but it should now be playable as it is. one thing though somehow it lost like 14 shadow or blank blue frames and I don't know how to fix it as I don't know how or why it happened. as long as it will work ingame taking up less bytes on a computer is not a bad thing.



crusc2.gif
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crusc2.gif



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