Posted: Tue Jul 24, 2012 3:16 am Post subject:
Commando with Automatic Rifle and Gas Mask
He uses the stln sequence that he is based off of. I was originally going to use him in my mod, then I decided I didn't like how cartoonish ra2 shps where so I switched to TS instead of YR with Ra1 shps, the I lost interest. I have others but they are lacking crawl frames and in a few cases death frames.
crusc2.shp
Description:
the upgraded version. Still not 100% perfect but huge improvements over the original.
There are a few problems, however:
1) The first idle animation is missing the upper body.
2) Crawl animations are partially incomplete ("Going Prone" or "Down" animations are lacking helmet, vest and backpack. Crawling/prone animations are lacking backpack, though, prone firing frames has it).
3) The secondary firing animations, the underbarrel grenade launcher is a neat idea, but is sadly incompleted.
All in all, it's a nice SHP and nice addition to the library of infantry SHPs (Seriously, there aren't that many that are 'fresh' and 'new'). QUICK_EDIT
You never know when someday a modder passes by and is looking for something new, is met with you SHP, but is saddend because it's incomplete _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I did some work on it. I now have a two version which is alot better. Less wacky colors, It now has an anim it plays as opposed to the one with just a pair of legs. the backpack however still looks like crap in alot of the frames and or is missing. I may never make this 100% perfect but it should now be playable as it is. one thing though somehow it lost like 14 shadow or blank blue frames and I don't know how to fix it as I don't know how or why it happened. as long as it will work ingame taking up less bytes on a computer is not a bad thing.
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