^^Now i know on what Blizzard based their Zerg design.
Ontopic: The unit is really well made. But i found a tiny issue with the walkanim. When walking the units main body is going up only during the right step. It should do the same during the left step as well. It gives it some kind of limping effect right now.
You should also turn anti-aliasing on to make it less pixelated.
Some more animations would be useful too. 2 or more idle anims (also facing specific). A second death anim etc.
Some cool crawl frames. You have already 2 sets of walkanims which are like walking and running. Imo you should make the walk/crawl more distinctive from the normal running. (e.g. either use cyborg logic to make it really limp when damaged, or give it a better crawl anim) _________________ SHP Artist of Twisted Insurrection: Nod buildings
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