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 Forum index » Modding Central » Red Alert 2 Editing Forum
Coding Help
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 24, 2012 3:39 pm    Post subject:  Coding Help Reply with quote

I've taken MO's Psychic Tower Charge animation but it doesn't appear. The Weapon fires but the Charge Turret disappears.

Art.Ini
Code:

[YAPSYT]
Image=YAPSYT
Cameo=PSYTICON
Remapable=no
Foundation=1x1
Height=8
Buildup=YAPSYTMK
DemandLoadBuildup=true
FreeBuildup=true
PrimaryFireFLH=0,0,780
NewTheater=yes
ActiveAnim=YAPSYT_A
ActiveAnimDamaged=YAPSYT_AD
ActiveAnimZAdjust=-50
ActiveAnimPowered=yes
SpecialAnim=YAPSYT_C
SpecialAnimDamaged=YAPSYT_CD
SpecialAnimZAdjust=-50
SpecialAnimPowered=yes
SpecialAnimPoweredLight=yes
IsAnimDelayedFire=yes
DelayedFireDelay=28
CanHideThings=True
CanBeHidden=False
OccupyHeight=5
DamageFireOffset0=-5,5
 
[YAPSYT_A]
Image=YAPSYT_A
Normalized=yes
Start=0
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes
Shadow=yes
 
[YAPSYT_AD]
Image=YAPSYT_A
Normalized=yes
Start=26
LoopStart=26
LoopEnd=52
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes
Shadow=yes
 
[YAPSYT_B]
Image=YAPSYT_B
Normalized=yes
Start=0
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes
 
[YAPSYT_BD]
Image=YAPSYT_B
Normalized=yes
Start=26
LoopStart=26
LoopEnd=52
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes

[YAPSYT_C]
Image=YAPSYT_C
Normalized=no
Start=0
End=7
Rate=300
Layer=ground
NewTheater=yes

[YAPSYT_CD]
Image=YAPSYT_C
Normalized=no
Start=8
End=15
Rate=300
Layer=ground
NewTheater=yes


Building Codes:
Code:
[YAPSYT]
UIName=Name:YAPSYT
Name=Yuri Psychic Tower
BuildCat=Combat
Prerequisite=NAPSIS,YACNST,YATECH
Primary=MultipleMindControlTower
TechLevel=7
Adjacent=2
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1500
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
BaseNormal=no
ThreatPosed=30
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
PipScale=MindControl
PipsDrawForAll=yes
DetectDisguise=yes
Drainable=yes
TogglePower=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0


YAPSYT_C & YAPSYT_CD are also listed at the bottom of the Animations List.

I've attached the SHP in question...

Also... Is there a way to lengthen how long an infantry stays prone?


yapsyt_c.shp
 Description:
Also fixed this so if you want to use it...

Download
 Filename:  yapsyt_c.shp
 Filesize:  83.78 KB
 Downloaded:  61 Time(s)


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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri Aug 24, 2012 5:42 pm    Post subject: Reply with quote

>Is there a way to lengthen how long an infantry stays prone?

I believe you just need more frames.
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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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