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Guardian GI
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Sep 29, 2012 2:10 am    Post subject:  Guardian GI
Subject description: T1 Anti-Armor Infantry
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*Credits to Dark Elf for Infantry SHP

Guardian GI
Affiliation: Allied Nations
Weapon: "Sidewinder" Rocket Launcher
Role: Anti-Air & Anti-Armor Infantry
Cost: 400
Speed: Average
Armor: Cloth
Movement: Land
Requirements: Boot Camp
Additional Info:
- Can only be crushed by certain vehicles when deployed.
- Can be paradropped by the Western Alliance.

Guardian GI's are a reiteration of the Rocket Soldier. Much like their Predecessors these Soldiers are effective against Aircraft & Armor alike. They can also erect Steel Plates which increases their defenses and also fortifies their position in the battlefield. While deployed they can also fire more accurately and faster.

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Mon Nov 19, 2012 12:06 pm    Post subject: Test. Reply with quote  Mark this post and the followings unread

I wanna test it.. Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Nov 19, 2012 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cameo shine looks different on this one...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Nov 19, 2012 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Cameo shine looks different on this one...


Aaah yes I should update the cameo. This was before you sent me the template. Razz

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Aug 14, 2013 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread



Minor Graphical Tweak. GGI's now show lasers when deployed to further make it known they've activated their Laser Sights when deployed.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Aug 14, 2013 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The idea is great, implementation is kinda meh. It needs transparency. Can't you just put the lasers in the firing anims (on the weapon firing anim, not infantry firing frames) and use Translucency=*? Just a suggestion, not sure if it's possible or not.

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interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Aug 14, 2013 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

The Weapon already has IsLaser into it. I just added the Red Laser into the unit graphics itself as to help make the player know even more he's armed with a laser.

I kind of like how it is atm but if anything else I could also just move the laser line to the firing frames. I'm fine with it not being translucent though... Makes dark maps,as with the preview more fun to look at... Yey glowing stuff...

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