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Rise of the Reds v1.72 Release
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Oct 02, 2012 10:44 am    Post subject:  Rise of the Reds v1.72 Release Reply with quote  Mark this post and the followings unread



A new version of the Rise of the Reds mod for Zero Hour is out! Check out their main site or ModDB page for more information.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Oct 03, 2012 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Correct me if I'm wrong... but isn't RotR the one with Component Tower Tesla Coils right?

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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Wed Oct 03, 2012 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

^ that is correct Smile

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Oct 03, 2012 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't wait until the European factions are finished.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Oct 03, 2012 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I always found Hunter's mods lacking on voices and due to that, and I uninstalled ZH two weeks ago, and I was not impressed by prev beta much, I am not really interested to try this new version out.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Oct 03, 2012 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed. Whilst I enjoy Shockwave, Rise of the Reds doesn't cut it for me, though I must say the new GLA features look fun.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 04, 2012 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

[Topic Splitted]

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Oct 04, 2012 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ROTR is one of my favourites, I shall certainly be playing this when I have time.

(I tried Shockwave, but it seemed a little out there for my tastes. Just less well rounded imo, a little more directionless. It's good quality, but.. meh, idk. I just prefer ROTR)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 04, 2012 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

As my feedback got splitted, I'll post it here again #Tongue
In the first 3 matches I had 2 end in a crash for me, but lately they seem to run properly again. I have to admit that I deleted 1.7 and 1.71 in a fit of rage because it was not completely balanced in my opinion (keep getting owned by the AI, even on Medium), but now it plays a lot better. The AI is still a bitch to fight (even more with the rewritten AI), but it's fun again #Tongue

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Oct 04, 2012 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like this mod :p

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Oct 04, 2012 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Medium can be easily dealt with though if you have at least 3-4 proper defenses. Its Hard & Brutal which start to become difficult as they seem build faster.

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