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Pre-Pre Alpha Shot Thread
Moderators: Regulus
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sun Oct 14, 2012 2:22 am    Post subject:  Pre-Pre Alpha Shot Thread
Subject description: Updated whenever I feel like it
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I haven't done any terrain editing what so ever for TD:R. Everything will also be scaled differently than Red Alert 2's baloonish style of proportions, as such, I do not use vehicles to make a "scale comparison" because the comparison is flawed. However, any other issues that may creep up I may address. I am more interested in delivering a finished product than a highly polished product at the moment so some issues like unit pixeliation may have to wait. Also, don't expect high quality staged shots at this point in the mod. It will come in due time.

Here are a few glamor shots of various Nod and GDI units. The map used was "Tour of Egypt" as it reflects my overall lighting goal for TD:R.


Tonight, Nod gets a couple of glamor shots. More to come.


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Oct 14, 2012 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

light tank chassis looks a little bit thin.. I'm sure it was wider than that in Renegade.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Oct 14, 2012 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good enough in my opinion though... With some personal style choices on the Turret probably. But overall its pretty much exact though.



I'm guessing you have Renegade Installed as well so we'll be expecting the same move and weapon sounds as well? Laughing

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Oct 14, 2012 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles is right its spot on, i can't see any errors Orac.
I have wide-screen monitor so it might look alittle off

really big .gif is distracting me

IMO; Vehicles look just right.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sun Oct 14, 2012 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

There were some minor texture details on the turret that I omitted for clutter reasons. I think the current turret suffices.

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