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 Forum index » Modding Central » Media Hut » 3D Models
[RA2\YR] 3d scene with basic light and material setup
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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Oct 15, 2012 9:52 am    Post subject:  [RA2\YR] 3d scene with basic light and material setup Reply with quote

Scene for 3d max 2011 with basic light and material setup.

Comes with example structures.


preview.png
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 Viewed:  14193 Time(s)

preview.png



maps.rar
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 Filename:  maps.rar
 Filesize:  1.79 MB
 Downloaded:  610 Time(s)


3d (max2011).rar
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 Filename:  3d (max2011).rar
 Filesize:  143.17 KB
 Downloaded:  487 Time(s)


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Madin
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Joined: 05 Apr 2009

PostPosted: Mon Oct 15, 2012 12:29 pm    Post subject: Reply with quote

Very nice!
Although with Max 9 there is no way I'll be opening this.
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daTS
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Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Oct 17, 2012 2:21 am    Post subject: Reply with quote

This is great! Thanks gangster!
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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Wed Oct 17, 2012 6:03 am    Post subject: Reply with quote

Those are really great work!
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carnage_xploade
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Joined: 04 Jul 2009
Location: Romania

PostPosted: Wed Oct 17, 2012 4:50 pm    Post subject: Reply with quote

Niceeee very nice.
But i was wondering, can some one release that tesla coil in a shp?
because I dont know a thing about 3d modeling and I really want it.

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Oct 17, 2012 11:04 pm    Post subject: Reply with quote

carnage_xploade wrote:
Niceeee very nice.
But i was wondering, can some one release that tesla coil in a shp?
because I dont know a thing about 3d modeling and I really want it.


Make that all 3 of them. They all look fantastic. I see 2 max files...Any chance there are more structures not seen here?

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SaneDisruption
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Joined: 14 Feb 2007
Location: California, USA

PostPosted: Tue Oct 30, 2012 2:07 am    Post subject: Reply with quote

very nice release gangster, I wish more users would follow-suit with the same kind of helpful content. the light set-up will help a lot of mod's out there that have plenty of troubles illuminating their scenes properly in a 3D package.

very very excellent release.
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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Oct 30, 2012 3:47 am    Post subject: Reply with quote

Madin wrote:
Very nice!
Although with Max 9 there is no way I'll be opening this.



if he can save it as obj you might be able to. I did that with a file while using 3d Max 2013.....exported it as OBJ then opened that in 3d max 2010
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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Oct 30, 2012 5:11 am    Post subject: Reply with quote

Anyone mind opening these and taking a picture? There are 2 files. What does each contain? Are these 3 structures all of what's in there? If so, can anyone convert these to SHPs?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 30, 2012 7:20 am    Post subject: Reply with quote

SaneDisruption wrote:
I wish more users would follow-suit with the same kind of helpful content.

posted 2007 on Tibweb: how to create SHP units with 3dsmax Wink

LKO in that tutorial wrote:
Here is a zip with 5 3dsmax files showing different foundation sizes for buildings in the common TS shp sizes (96x96pixel=2x2TScells, 144x144=3x3, 192x192=4x4, 240x240=5x5, 288x288=6x6): LKOfoundations.zip ( 87.14K )

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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Oct 30, 2012 9:51 am    Post subject: Reply with quote

This was released as *.max to also give an example of quick establishing universal materials. These are not requring unwarp but utilizing simple UWV Map. With browsing a materials you can learn a method which will allow you create a good maps out of nothing, revealing power of Multi\Sub-Object, Blend, Mix, Swirl, Splat materials, and colour correction with Output -> Color map. etc.

PS second file is holding an Allied-theme setup.


preview2.png
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preview2.png



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Oct 30, 2012 10:26 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
SaneDisruption wrote:
I wish more users would follow-suit with the same kind of helpful content.

posted 2007 on Tibweb: how to create SHP units with 3dsmax Wink


Moot point, only a handful of people pay visit to TibWeb on a regular basis.
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Starkku
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Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Oct 30, 2012 3:44 pm    Post subject: Reply with quote

Would it be too much to ask for Max 2010-compatible scene files? Seems like something I would like to take a peek at.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 30, 2012 4:50 pm    Post subject: Reply with quote

Not sure about the new 3dsmax, but versions 9 and below are unable to save in older fileformats. Thus it would be necessary to recreate the scene from scratch again using an older 3dsmax.
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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Oct 30, 2012 7:21 pm    Post subject: Reply with quote

yeah. thats qite a problem. I ll have to re-do stuff at lower version. I belive RW stuf was made at 9th, but materials are a bit outdated too. :\
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Starkku
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Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Oct 30, 2012 7:27 pm    Post subject: Reply with quote

As far as I know there should be an option in 2011 to save 2010-compatible scene file, basically listed as separate file type in 'Save As' dialog. How well that works, I don't know though. Could be worth trying anyways.
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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Oct 30, 2012 9:28 pm    Post subject: Reply with quote

Any way someone could just convert these all into SHPs? I would very much like to use the Allied door and Soviet buildings. The Tesla Reactor and Tesla Coil are both very amazing! RA2's original versions of these are rather ugly.

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deathreaperz
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Joined: 20 May 2013
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PostPosted: Sun Jul 06, 2014 8:46 am    Post subject: Reply with quote

can someone converts it to SHP??? or someone has the shp version?
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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 06, 2014 10:30 am    Post subject: Reply with quote

It's a template, there's really nothing much to convert.

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warlock
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Joined: 07 Jun 2006
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PostPosted: Mon Jul 07, 2014 9:00 am    Post subject: Reply with quote

Hum... It works on 3D Studio Max 2010?
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jul 07, 2014 10:18 am    Post subject: Reply with quote

Gangster wrote:
Scene for 3d max 2011

warlock wrote:
Hum... It works on 3D Studio Max 2010?

I'm making a guess at no.  Although you could just download it and try it.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
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PostPosted: Mon Jul 07, 2014 10:46 am    Post subject: Reply with quote

if you are looking to open this with 3DMax 2010.......i opened it with 3Dmax 2013 and saved it for 3Dmax 2010 version


2010.rar
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 Filename:  2010.rar
 Filesize:  139.5 KB
 Downloaded:  65 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 07, 2014 12:12 pm    Post subject: Reply with quote

Nikademis Von Hisson wrote:
i opened it with 3Dmax 2013 and saved it for 3Dmax 2010 version

Is 2010 the oldest supported format?
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warlock
Rocket Cyborg


Joined: 07 Jun 2006
Location: Portugal

PostPosted: Mon Jul 07, 2014 5:09 pm    Post subject: Reply with quote

Nikademis Von Hisson wrote:
if you are looking to open this with 3DMax 2010.......i opened it with 3Dmax 2013 and saved it for 3Dmax 2010 version


Thanks Nikademis! That was a nice help! Very Happy
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jul 08, 2014 3:55 am    Post subject: Reply with quote

Yes LKO....... If it wasn't I could help so many others, lol


2013.png
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2013.png



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warlock
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Joined: 07 Jun 2006
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PostPosted: Wed Dec 17, 2014 7:34 pm    Post subject: Reply with quote

It will work in gmax too?
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tomsons26lv
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Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Dec 17, 2014 7:44 pm    Post subject: Reply with quote

warlock wrote:
It will work in gmax too?

No.
Gmax does not even have a renderer,don't bother with it.
It's a horrible piece of crapware.

Get Max 2010 at least to use these
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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Wed Dec 17, 2014 8:51 pm    Post subject: Reply with quote

@warlock: or alternatively get Blender and use this template: http://ppmsite.com/forum/viewtopic.php?t=36965

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warlock
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Joined: 07 Jun 2006
Location: Portugal

PostPosted: Thu Dec 18, 2014 1:56 pm    Post subject: Reply with quote

Well... I will try again the 3ds max... I've gmax because is lighter and faster thinkin that "crapware" could be useful for my models to use in RA2... But well... Thanks guys! Wink
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warlock
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Joined: 07 Jun 2006
Location: Portugal

PostPosted: Wed Jan 21, 2015 12:15 pm    Post subject: Experiencing some problems... Reply with quote

Well I got 3D Studio Max 2010 and I'm experiencing some problems with the Templates... The grids dont appear on the 3D view... Just appear a grey background... Like this, how to fix it?


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Screen 3DS.png



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jan 21, 2015 1:14 pm    Post subject: Reply with quote

Did you download the maps.rar & uncompressed it into the same folder as the template?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 21, 2015 1:19 pm    Post subject: Reply with quote

warlock wrote:
Well I got 3D Studio Max 2010 and I'm experiencing some problems with the Templates... The grids dont appear on the 3D view... Just appear a grey background... Like this, how to fix it?

the grid looks like the default 3ds max grid that has nothing to do with the ingame cell grid.
Press g to get rid of the redundant 3ds max grid. No need to activate it, except for finding where is up, down and the 0-plane.

Bottom right is the orthographic view from the camera. Cameras don't have to show the 3ds max grid. The grid is in the perspective and other modeling views so you have a reference point when starting a new model.
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X-Mech Calendar (28 Mechs for GDI and Nod)
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Tools
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warlock
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Joined: 07 Jun 2006
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PostPosted: Wed Jan 21, 2015 1:24 pm    Post subject: Reply with quote

Kay... Understood! Thanks lads! Very Happy
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4StarGeneral
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Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sun Jun 11, 2017 3:25 pm    Post subject: Reply with quote

As the download links are broken, I've re-uploaded them. If you want it taken down Gangster, just tell me and I'll delete it.


maps.rar
 Description:

Download
 Filename:  maps.rar
 Filesize:  1.79 MB
 Downloaded:  56 Time(s)


3d (max2011).rar
 Description:

Download
 Filename:  3d (max2011).rar
 Filesize:  143.17 KB
 Downloaded:  13 Time(s)


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warlock
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Joined: 07 Jun 2006
Location: Portugal

PostPosted: Sun Jun 11, 2017 4:16 pm    Post subject: 3DS Max 2010 file needed... Reply with quote

4StarGeneral wrote:
As the download links are broken, I've re-uploaded them. If you want it taken down Gangster, just tell me and I'll delete it.


Can you re-upload the 3DS Max 2010 file too?
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4StarGeneral
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Joined: 14 Sep 2006
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PostPosted: Tue Jun 13, 2017 5:57 am    Post subject: Reply with quote

I don't have the 2010 file sorry, and I last upgraded to 2016 so I can only save to 2013.
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warlock
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Joined: 07 Jun 2006
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PostPosted: Wed Jun 14, 2017 3:42 pm    Post subject: Reply with quote

No problem 4Star! Is sorted! Thanks mate! Wink
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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Jun 16, 2017 8:46 am    Post subject: Reply with quote

4StarGeneral wrote:
As the download links are broken, I've re-uploaded them. If you want it taken down Gangster, just tell me and I'll delete it.

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