Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:26 am
All times are UTC + 0
How to make one building can be placed in line ?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Wed Oct 17, 2012 3:04 pm    Post subject:  How to make one building can be placed in line ?
Subject description: can be placed in line, connecting a set of new mines to an existing one.
Reply with quote  Mark this post and the followings unread

EMP Mines can be placed in line, connecting a set of new mines to an existing one.

From M.O

Back to top
View user's profile Send private message
mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Wed Oct 17, 2012 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, it's Firestorm.Wall=yes.
So, if you want to use Firestorm Defense, forget about this.

Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Wed Oct 17, 2012 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

mevitar wrote:
Actually, it's Firestorm.Wall=yes.


Without the . between Firestorm & Wall, yes. And as stated above, this does interfere with actual Firestorm Wall logic so you can't really have both. Just something to keep in mind I guess.

GuardRange determines the maximum length of the placement line, just like it does for standard walls.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Oct 17, 2012 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Firestorm.Wall is the Ares tag.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Wed Oct 17, 2012 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

What Speeder said. But yes, i could actually mention that the original tag is FirestormWall= (although if you're using Ares, the original tag doesn't work, or at least it doesn't in 0.2).

Back to top
View user's profile Send private message
Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Oct 18, 2012 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

*Bump*
Starkku is right you can just add wall yes and guard range. you can do it that way. and Firestorm.Wall

its all up to you. B.T.W. If anyone hasn't said this already you building can be anysize but 1 cell block is the best performance,
all the sizes will still be placed like a wall so don't worry about size.

_________________
Link to a document to see what mods i have and/or working on or working with
Click

Back to top
View user's profile Send private message Yahoo Messenger Account
Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Oct 19, 2012 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
*Bump*
Starkku is right you can just add wall yes and guard range. you can do it that way. and Firestorm.Wall

its all up to you. B.T.W. If anyone hasn't said this already you building can be anysize but 1 cell block is the best performance,
all the sizes will still be placed like a wall so don't worry about size.


I tried wall=yes and guard range. But building don't shoot enemy

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Oct 20, 2012 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Can it be told to force fire on enemies though?

Also check if it has a big enough guard range. 1-2 should do since its a mine after all.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Oct 22, 2012 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Without Firestorm.Wall the building becomes an overlay which cant use a weapon.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1642s ][ Queries: 11 (0.0076s) ][ Debug on ]