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 Forum index » Modding Central » Media Hut
Another go at making buildings
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Sep 27, 2013 8:05 pm    Post subject: Reply with quote

Steve_1993 wrote:
I'm waiting patiently for the release of these amazing buildings!!! I'm not in a hurry!!!

warlock wrote:
Nice buildings at all! A new age for the Allies! Very Happy

thanks guys! Smile
Thear wrote:
Hmm.. Great buildings. Though the buildup of the airstrip looks a bit weird. The top that flips over has already the airstrip texture applied which makes it look odd in my opionion.  

Maybe the original base plate texture can be placed on the 'bottom' (top before flipping) might make it look nicer so it looks like it really opens up.

None the less, good job Smile

Thanks! and thats a nice idea, i shall do it! Smile
Volgin wrote:
Not a fan of the airstrip's side lights coming out before the base does... but this is some fabulous work.

what side lights? if you're talking about the three pink dots/spheres then those arent lights, they are bones #Tongue

also the Ore Purifier!

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kairunotabi
Vehicle Drone


Joined: 07 Sep 2013
Location: Home

PostPosted: Sat Sep 28, 2013 1:53 am    Post subject: Reply with quote

That is AWESOME! Sweet mother of Jesus Christ, you really have an excellent style!
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 28, 2013 8:21 am    Post subject: Reply with quote

The models and their details are really good now. However i think the textures need some more work. They all look like plastic.
Try playing around with glossiness & specular level to give them the look of materials like metal and concrete. Also add some bump maps so things like the small silos on the ore purifier aren't just plain textured cylinders (a bit more modeling work on these would be nice too.
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drizzt_dourden
GDI Hacker


Joined: 21 Feb 2008
Location: Plains PA

PostPosted: Sat Sep 28, 2013 8:30 am    Post subject: Reply with quote

I keep seeing the same style build ups. How come? Just curious on that. It's kinda fake, boring and not so original.....


kairunotabi wrote:
That is AWESOME! Sweet mother of Jesus Christ, you really have an excellent style!


Relax, they are nice, but nothing to get a rise on....dude RELAX

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Sep 28, 2013 8:40 am    Post subject: Reply with quote

kairunotabi wrote:
That is AWESOME! Sweet mother of Jesus Christ, you really have an excellent style!

Thank you for the kind words Smile

Lin Kuei Ominae wrote:
The models and their details are really good now. However i think the textures need some more work. They all look like plastic.
Try playing around with glossiness & specular level to give them the look of materials like metal and concrete. Also add some bump maps so things like the small silos on the ore purifier aren't just plain textured cylinders (a bit more modeling work on these would be nice too.

they all do have a bump map but due to the distance of the camera they seem flat and like plastic. although, i can increase the bumpness cuz right now its at 30, the default bumpness.

drizzt_dourden wrote:
I keep seeing the same style build ups. How come? Just curious on that. It's kinda fake, boring and not so original.....

i dont understand how they look fake? care to explain?
i can also make each piece fall from the sky but that will look weird during selling #Tongue
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Parasite03
Cyborg Artillery


Joined: 23 Jul 2013
Location: Russia

PostPosted: Sat Sep 28, 2013 9:34 am    Post subject: Reply with quote

Will you make Soviet and Yuri buldings too?
P.S. Nice work!
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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Sep 28, 2013 4:34 pm    Post subject: Reply with quote

Nope, I have no intentions of making Soviet or Yuri buildings
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Steve_1993
Rocket Infantry


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sat Sep 28, 2013 5:29 pm    Post subject: Reply with quote

The Ore Purifier is not bad at all! Indeed,nice work!
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Oct 08, 2013 6:57 pm    Post subject: Reply with quote

just something i wanted to do, continuing the "Alien_Pylon" style.
version 1:

version 2:

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warlock
Rocket Cyborg


Joined: 07 Jun 2006
Location: Portugal

PostPosted: Wed Oct 09, 2013 11:00 am    Post subject: Reply with quote

Looks like a Alien Warfactory... Smile
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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Wed Oct 09, 2013 1:32 pm    Post subject: Reply with quote

I like version 1 better as it is, but I think version 2 could be very nice if the outside pillars were more turned to statues
ala: example and the the remap connecting them on top, changed to an activeanim laser. Just my thoughts. Wink
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Oct 09, 2013 2:22 pm    Post subject: Reply with quote

i like the statues idea, i'll try that with both 1 and 2 when i fix my 3ds max.
power cutoff while 3ds max is loading = screwed up 3ds max #Tongue
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 09, 2013 2:27 pm    Post subject: Reply with quote

do you manually added the small extruded shapes on every surface? If yes, try the greeble plugin. It does that automatically and via several really nice options you can customize the look.

The idea behind the 2nd design is nice, but right now it's too messy looking (too many big columns together on a small area). Sometimes less is more.
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Oct 09, 2013 3:22 pm    Post subject: Reply with quote

ofcourse i used greeble, doing that manually will take ages! #Tongue
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Nov 18, 2013 10:33 am    Post subject: Reply with quote

Progress!! Very Happy

also a WIP animation

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Parasite03
Cyborg Artillery


Joined: 23 Jul 2013
Location: Russia

PostPosted: Mon Nov 18, 2013 5:04 pm    Post subject: Reply with quote

Great! But in my opinion you should make the head of the shipyard and spheres on the bottom of the weather machine bigger.
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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Nov 18, 2013 8:06 pm    Post subject: Reply with quote

if i make the shipyard's 'head' bigger then it will look weird cuz the tower wouldnt seem to be able to support all the weight.
also a little more progress on the weather controller's animation

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Mon Nov 18, 2013 8:18 pm    Post subject: Reply with quote

Mot sure if this could work as intended...
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Nov 19, 2013 4:40 am    Post subject: Reply with quote

Graion Dilach wrote:
Mot sure if this could work as intended...

thats why i scrapped it #Tongue
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Nov 19, 2013 8:08 am    Post subject: Reply with quote

this!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Tue Nov 19, 2013 8:17 am    Post subject: Reply with quote

Nice job, but the problem is, the Storm is have a shadow
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Nov 19, 2013 1:49 pm    Post subject: Reply with quote

yeah, its already fixed
i noticed it after i posted the above image #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Nov 20, 2013 12:24 am    Post subject: Reply with quote

Nice Smile good work imp Very Happy, perhaps you should add some outer glow for the spheres.
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Dec 22, 2013 8:43 pm    Post subject: Reply with quote

this project is on hold for the moment cuz im kinda busy with other stuff. not to worry though, i will finish this at some point in the future! Very Happy

sorry Graion #Tongue
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sun Dec 22, 2013 8:47 pm    Post subject: Reply with quote

I'll just apply the Doomhammer Rule.

"If anything kicks in, blame ImP."
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Kamuix
Grenadier


Joined: 02 Nov 2012
Location: Canada

PostPosted: Sun Dec 22, 2013 9:38 pm    Post subject: Reply with quote

Wow your stuff is awsome, I like the power plant with the illuminated green effect,

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Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Mon Dec 23, 2013 1:43 pm    Post subject: Reply with quote

That signature is awesome.
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Dec 23, 2013 6:59 pm    Post subject: Reply with quote

Wow! Looks very futuristic!
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Feb 08, 2014 9:36 pm    Post subject: Reply with quote

needed some change of pace and here's the result. this project is still on hold, this is just some things i did cuz i was bored.


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Steve_1993
Rocket Infantry


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sat Feb 08, 2014 9:54 pm    Post subject: Reply with quote

WOW!!! Not so bad!!! Nice work!!!
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Sat Feb 08, 2014 10:32 pm    Post subject: Reply with quote

rotating spheres are awesome
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Feb 09, 2014 12:13 am    Post subject: Reply with quote

not a fan of these super weapons in RA2, but you have some killer "buildings" and build ups..... like them, keep up the good work
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Feb 09, 2014 12:52 am    Post subject: Reply with quote

Nikademis Von Hisson wrote:
not a fan of these super weapons in RA2


Nobody would ever want to get warped out of time or zapped by a lightning storm. Laughing
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Sun Feb 09, 2014 1:19 am    Post subject: Reply with quote

Atomic_Noodles wrote:

Nobody would ever want to get warped out of time


you don't need super weapon for that
just smoke some weed
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Feb 09, 2014 1:35 am    Post subject: Reply with quote

You mean you can get eaten by T-Rexes by counseling Mary Jane?
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Feb 10, 2014 2:36 pm    Post subject: Reply with quote

nope, that happens with meth. Mary Jane relaxes you #Tongue
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Feb 10, 2014 8:34 pm    Post subject: Reply with quote

Could use a little less light and vary the greyscales to also blend allied blues to look more diverse than so whiteish and possibly light browns like soviet for dirt bits.

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Parasite03
Cyborg Artillery


Joined: 23 Jul 2013
Location: Russia

PostPosted: Mon Feb 10, 2014 9:23 pm    Post subject: Reply with quote

IMHO the chronosphere's sphere's texture is to checked, you should make it more "vanillish".
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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Mon Feb 10, 2014 11:10 pm    Post subject: Reply with quote

Some very nice structures!
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Feb 11, 2014 2:15 am    Post subject: Reply with quote

Parasite03 wrote:
IMHO the chronosphere's sphere's texture is to checked, you should make it more "vanillish".


the idea is to get away from vanilla....
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Parasite03
Cyborg Artillery


Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Feb 11, 2014 1:48 pm    Post subject: Reply with quote

The idea is t get away from vanilla but not so far! To my mind using something less checked and something that looks more like other buildings' textures would be better than make an awesome buinding with graphics that stand out too much.
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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Feb 12, 2014 12:43 pm    Post subject: Reply with quote

It's his mod, and his assets. He can do whatever he wants really.
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interesting seeing your voxel work. They're still better than Aro's!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Feb 12, 2014 1:59 pm    Post subject: Reply with quote

The Chronosphere should definitely stand out from other structures. You don't want them all using the exact same, limited texture set.
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Screw AttachEffect. Can't think of any use for it.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Feb 13, 2014 9:28 am    Post subject: Reply with quote

ApolloTD wrote:
Could use a little less light and vary the greyscales to also blend allied blues to look more diverse than so whiteish and possibly light browns like soviet for dirt bits.

which ones? these new ones or all of the buildings?
Parasite03 wrote:
IMHO the chronosphere's sphere's texture is to checked, you should make it more "vanillish".

i dont like the vanilla sphere
Madin wrote:
Some very nice structures!

thanks Smile
Krow wrote:
It's his mod, and his assets. He can do whatever he wants really.

nope, these are going to be public, both the shps and the 3d models
these are for my mod which i will never start let alone finish it #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Feb 13, 2014 1:31 pm    Post subject: Reply with quote

You da man Very Happy
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Parasite03
Cyborg Artillery


Joined: 23 Jul 2013
Location: Russia

PostPosted: Thu Feb 13, 2014 1:48 pm    Post subject: Reply with quote

Also, a suggestion on barracks: make the flag remappable.
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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Feb 14, 2014 9:14 am    Post subject: Reply with quote

Parasite03 wrote:
Also, a suggestion on barracks: make the flag remappable.


there is enough remapable on the barracks already....
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011
Location: Sileby, Leicestershire, UK

PostPosted: Thu Feb 27, 2014 4:25 pm    Post subject: Reply with quote

ImP_RuLz wrote:
nope, these are going to be public, both the shps and the 3d models are for my mod which i will never start let alone finish it #Tongue
Will the massive Soviet walking war factory be public to?
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sun Mar 02, 2014 6:41 am    Post subject: Reply with quote

You have done so well on your modelling ImP. To be honest, I couldn't say a thing when I saw your Naval Yard and Weather Control Device remake. You can do more about your works man. Keep it up Wink

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Mar 02, 2014 7:56 am    Post subject: Reply with quote

thanks guys!
dodgevipergts: yes it will be if i finish it #Tongue
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