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 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
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Dawe
Vehicle Drone


Joined: 02 Feb 2010
Location: Hungary

PostPosted: Sat Dec 01, 2012 4:57 pm    Post subject:   Menu graphic
Subject description: Sidebars, Loading screens
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I converted Nod sidebar to my mod but I don't use it yet... so this is good for Rewire too if nobody made another one yet. Smile


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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Dec 01, 2012 5:06 pm    Post subject: Reply with quote

Not bad at all Smile
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Dec 01, 2012 5:44 pm    Post subject: Reply with quote

Bittah, try checking RoS. Holy_Master has one. Needs some more editing too make it complete though.
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interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sat Dec 01, 2012 5:54 pm    Post subject: Reply with quote

I like that one, have to say.
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Dec 01, 2012 5:59 pm    Post subject: Reply with quote

Didn't you mean to address your post to Dawe instead of me, Krow?
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Dec 01, 2012 8:25 pm    Post subject: Reply with quote

Bittah Commander wrote:
Didn't you mean to address your post to Dawe instead of me, Krow?
Curse you brain! #Cussing out I actually meant that for Gangster, no idea why I said it to you instead. Too fucked up with all the assignments I think. #Silly
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interesting seeing your voxel work. They're still better than Aro's!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Dec 01, 2012 9:05 pm    Post subject: Reply with quote

Dawe, I like theme, very good and pro, and I ll gladly use it, but personaly think that tabs icons should be more interesting and stylish and Nod.Wink
Do you have PSD with unmerged Layers?
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Dawe
Vehicle Drone


Joined: 02 Feb 2010
Location: Hungary

PostPosted: Wed Dec 05, 2012 3:57 am    Post subject: Reply with quote

The loading screen to Nod is ready. Smile


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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Dec 05, 2012 7:01 am    Post subject: Reply with quote

That's cool!
I just can't recall whether it possible toggle off area where sides info are.
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Starkku
Tiberian Beast


Joined: 28 Dec 2007
Location: Finland

PostPosted: Wed Dec 05, 2012 8:45 am    Post subject: Reply with quote

Gangster wrote:
That's cool!
I just can't recall whether it possible toggle off area where sides info are.


Just use empty strings for the info. It remove the black boxes behind the text as well in Ares.
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Dawe
Vehicle Drone


Joined: 02 Feb 2010
Location: Hungary

PostPosted: Wed Dec 05, 2012 12:42 pm    Post subject: Reply with quote

Gangster wrote:
That's cool!
I just can't recall whether it possible toggle off area where sides info are.


I thought about this too and I don't know Ares has "DisableLoadScreenText" tag like in NPatch.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 05, 2012 1:24 pm    Post subject: Reply with quote

Well also remember that the loading bars will be randomly floating on the left. Might have been cool to completely reorganise the load screen.
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Screw AttachEffect. Can't think of any use for it.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Dec 07, 2012 1:16 am    Post subject: Reply with quote

The world map bugs me. it's the way the red becomes pink at the glowing bits. In TS, and in the rest of the loading screen, red (or sometimes orange) is the highlight on the glow instead of white.

Apart from that, it's nice. Perhaps the loading bar issue can be fixed simply by mirroring the layout. Obviously you wouldn't want to straight mirrior it, but reversing the order of objects wouldn't be a big task I think.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Dec 07, 2012 11:21 am    Post subject: Reply with quote

I guess this is ok for a placeholder. Not sure why u would remove the 3d scorpion and daggers for that map though. I think the final load screens need a complete redesign imo. Does Ares/YR allow for more than 2 loading screen variants?
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jan 22, 2013 2:00 pm    Post subject: Reply with quote

Bumping to answer Smiff's question. AFAIK, no you can't. Unless someone writes a blueprint and it gets implemented. #Tongue
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Jan 22, 2013 7:19 pm    Post subject: Reply with quote

What the ztype happened to Greenland? Kane bomb it or something?
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jan 23, 2013 8:05 pm    Post subject: Reply with quote

Volgin wrote:
What the ztype happened to Greenland? Kane bomb it or something?

And Iceland
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 23, 2013 8:16 pm    Post subject: Reply with quote

Where's Hawaii?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jan 23, 2013 9:13 pm    Post subject: Reply with quote

Svalbard has also vanished as well as the poles (not the people) and Great Britain IS TOO ZTYPING SMALL.
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Screw AttachEffect. Can't think of any use for it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jan 23, 2013 9:15 pm    Post subject: Reply with quote

OmegaBolt wrote:
Svalbard has also vanished as well as the poles (not the people) and Great Britain IS TOO ZTYPING SMALL.

The latter may be because of the way he's projected the earth, but overall there are indeed some areas (some pretty big ones) missing. Major example: where are the Poles?
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Jan 23, 2013 10:02 pm    Post subject: Reply with quote

Screw the poles, they are uninhabited.

Dat mercator map.
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Dawe
Vehicle Drone


Joined: 02 Feb 2010
Location: Hungary

PostPosted: Wed Feb 20, 2013 10:10 pm    Post subject: Reply with quote

I use same font color as in TS but YR doesn't have font shadow.


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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Feb 20, 2013 10:18 pm    Post subject: Reply with quote

I was never fond of Tiberian Sun's interface, but I suppose for a mod that re-creates it, these are some nice pieces. So good job. Smile
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Feb 20, 2013 11:13 pm    Post subject: Reply with quote

Good job, im also with Aro though
not a fan of the original interface.. it seemed unfinished, like it never left alpha/beta

they improved it slightly in Firestorm but it was only the main menu they fixed.

I'd say get more inspiration from the Movie Cabal/EVA interfaces as well as the TS Desktop wallpaper and ingame loadscreens?
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