Looks like this'll provide some nice naval battles
Those Apaches aren't properly centered on the helipads though. I know you can't properly do that to begin with when you try to place Apaches on the helipads in FinalSun, but you could get around that issue if you make a clone of the helipad, give it HoverPad=true and also add [General] PadAircraft=APACHE,x to the map's code. _________________ QUICK_EDIT
That's no problem. Since they are placed manually, they are in area guard mode. Thus as soon as a player gets close to them, they start, attack the player and when they land, they are perfectly centered.
So it's only an issue on the preview, but ingame you wouldn't notice that, since you can't see them before their first take off.
And there are orcas and apaches, so hoverpad can't be used as it allows only one aircraft to be preplaced. _________________ SHP Artist of Twisted Insurrection: Nod buildings
On a different note: would it be good if i add neutral hovercrafts that allow infantry transports from each players island to each other players island? _________________ SHP Artist of Twisted Insurrection: Nod buildings
To be honest I think that neutral hovercrafts would be kinda pointless. Infantry traveling on their own will get mowed down easily as soon as they set foot on shore, meaning you're much better off if you just send several air transports (some carrying infantry, some carrying tanks).
I've personally never been able to make proper use of the neutral hovercrafts on any maps they were present on.
By the way, I was thinking it might be interesting to make the AI build ships instead of tanks on this map, but judging from the layout it unfortunately seems a bit too likely that those ships will just get stuck... _________________ QUICK_EDIT
Well the hovercrafts would allow some early scouting with infantry and maybe even doing some surprise attacks. Since they don't harm and only add some detail I think I'll add them anyway.
Bittah Commander wrote:
I've personally never been able to make proper use of the neutral hovercrafts on any maps they were present on.
On Tiber these really are only some detail, though one of them is very useful to get early access to one of the civil tech outposts.
On Dantes Desert they will be much more useful in the next version. Especially at conquering the center island.
The AI will be a bit problematic, since the map still allows ground battles (once the player got access to the bigger map sizes)
I think this is really better played against humans only. It would be a pain to code a good working AI.
Though if the AI would build ships for defense only, it would at least make it not 100% boring to fight against them. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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