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Trinity (2-3)
Moderators: Dawn of the Tiberium Age Staff
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 02, 2012 3:33 pm    Post subject:  Trinity (2-3) Reply with quote  Mark this post and the followings unread

Name: Trinity
Player: 3
Naval: yes
Size: 97x95 (see preview) -> 146x142

Map size raised during a match after fulfilling a secondary objective.

Megamap preview



Trinity_Megamapsml.PNG
 Description:
 Filesize:  1.99 MB
 Viewed:  2395 Time(s)

Trinity_Megamapsml.PNG



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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Dec 02, 2012 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Dec 15, 2012 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

HOLY CRAPINSTOCK, this should be 8 player! It looks sweet!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Dec 15, 2012 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

why do you want to cramp 8 player on such a small map?

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Dec 15, 2012 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
why do you want to cramp 8 player on such a small map?

For some intense close-combat action I guess #Tongue

But I think we already have enough small maps with high player counts. The more variety, the better.

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