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 Forum index » Other Projects » Pre-Alpha Projects » YR: Zero Hour
[Allied] Superweapon General
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Wed Dec 05, 2012 6:06 am    Post subject:  [Allied] Superweapon General
Subject description: "Rolling Thunder!!"
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A name feared by countries and generals around the world. This general will be satisfied once and brings the ultimate defeat enemies. The extensive use of advance weaponry proved that to be more of a Boss General and strategies that can and will destroy your base in no time. This general uses airstrikes, a more powerful lightning storm, fuel air bombs, and a familiar set of powered up defenses. One can say that this general was the tyrant from the past that took over a large patch of the world. Its weapons are named 'The Titanium Super weapons as no one can match this general's power.

Modified Upgrades:


Fusion Turbines
Cost: $600
Prerequisite: Allied Power Plant, Allied Construction Yard, Allied Battle Lab
- Adds more Power by 300

Modified Defenses:


Fortified Pillbox
Cost: $700
Prerequisite: Allied Construction Yard, Allied Barracks
- Pillbox more armor, heavily fortified

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Aegis Missile
Cost: $1000
Prerequisite: Allied Construction Yard, Allied Barracks
- Loaded with Aegis Missile instead of normal Patriot Missile
- replaces Patriot Missile


EMP Grand Cannon
Cost: $2500
Prerequisite: Allied Construction Yard, Allied Air Force Command
- EMP shells instead of HE Shells
- Lower Range
- Disables Vehicles


Modified Superweapon:


Advanced Weather Controller (Picture not updated, this was supposed to be Pink)
Cost: $4500
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Weather Storm duration increased.
- Clouds are now scattered.

Modified Infantry:


Mortar G.I.
Cost: $300
Prerequisite: Allied Barracks
- Replaces the old primary weapon M60 to m249 Para
- Replaces the old secondary deploy weapon m249 to 60mm mortar
Strong Against: Infantry, Buildings, Light Vehicles
Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Modified War Factory Vehicles:

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Kodiak Hover Tank
Cost: $800
Prerequisite: Allied War Factory
- Hover version of the Grizzly Tank
Strong Against: Light Vehicles
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft

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Advanced Robot Tank
Cost: $1000
Prerequisite: Allied War Factory, Allied Robot Control Center
- can now fire machine guns at infantry
Strong Against: Light Vehicles, Infantry
Weak Against: Anti-Air

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Plasma Tank
Cost: $1200
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- Tank Destroyers are now equipped with Plasma weapons
Strong Against: Light Vehicles, Tanks
Weak Against: Helicopters, Aircraft

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EMP Mirage Tank
Cost: $1400
Prerequisite: Allied War Factory, Allied Battle Lab
- HEAT Incendiary Cannon disables tanks and buildings for a short period
Strong Against: Infantry, Light Vehicles, Tanks
Weak Against: Anti-Tank, Helicopters, Aircraft

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Athena Cannon
Cost: $1500
Prerequisite: Allied War Factory , Allied Battle Lab
- lighter armor
- fires a particle beam to an allied reflection satellite
Strong Against: Infantry, Buildings
Weak Against: Tanks, Helicopters, Aircraft

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Battlecrawler
Cost: $2000
Prerequisite: Allied War Factory, Allied Battle Lab
- can travel at sea
- carries 8 passengers
- replaces Battle Fortress
Strong Against: Infantry, (Depending on Infantry inside)
Weak Against: (Unmanned) Tanks, Helicopters, Aircraft

Modified Aircraft:

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Harrier II
Cost: $1200
Prerequisite: Allied Airforce Command HQ
- More Faster and maneuvers quickly
- Fires an AoE payload and do more damage.
Strong Against: Aircraft, Tanks, Light Vehicles, Ships
Weak Against: Anti-Air, Fighter Aircraft


Fortress Alpha Bomber
Cost: $1800
Prerequisite: Allied Airforce Command, Allied Battle Lab
- Carpet bombs an area when fired. Good for base demolitions.
- Fuel bombs are dropped instead of normal bombs
- Weak against anti air weapons.
Strong Against: Buildings, Infantry
Weak Against: Anti-Air, Fighter Aircraft
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