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Dropship bay reinforcements
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Dec 05, 2012 6:27 pm    Post subject:  Dropship bay reinforcements
Subject description: possible?
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Just a quick question

Is it currently possible for a SW in Ares to be:

Unit 'x' appears on map (like spyplane/paraplane) docks at building 'y' and unloads 'z' amount of units and flies off again?

Because if
Yes = I will model dropship bay from cutscenes for TS Rewire
No = I wont #Tongue

Also I personally think this entire feature could be Hugely expanded into something quite amazing, worked into Dropship loadout would be a bonus and also look at Dropship reinf triggers for maps, it could be very flexible. However as I know Ares cannot do this I will not talk about that.

My immediate concern is if Ares can do the fundementals for Dropship Bay reinf so I know whether to make the building or not Smile

Thanks

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Wed Dec 05, 2012 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Dec 05, 2012 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

In theory you can do it with a unit deliver SW, then use the SuperAnims on the building to show the dropship landing & taking off etc.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Dec 05, 2012 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The code that handles the Trigger Action that handles the dropships "arrive, unload and fuckoff" logic can me easily manipulated, though it heavy on TeamTypes IIRC.

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