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 Forum index » Other Projects » Pre-Alpha Projects » YR: Zero Hour
[Soviet] Nuke General
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Sat Dec 08, 2012 4:23 am    Post subject:  [Soviet] Nuke General
Subject description: "Nuke warheads, preserved"
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General ????
Rank: 4-Star General (???????? ??????)
Branch: Soviet Strategic Rocket Forces
Tactical Overview: Nuclear Energy

Ah the wonders of science is beyond this general's view. His view is power and to achive such power one must let it loose. Nuclear shells, rockets and bullets are what his army packs and efficient and low costs gives him a good amount off funds to destroy his opponents. His tanks are powered by nuclear reactors making them lethal when they die. His overuse of his Nuclear Arsernal gives shivers down the spine of UN officials whenever who mentions 'Nuke'. We might like it as if he is our comrade in battle, but as an enemy... well let's just say your base will be crampled by several nuclear warheads. Resistance is Futile. Another name for this superior generals' Nuclear Arsernal is 'The Golden Fist of Destruction'

........................

Modified Buildings:

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Fusion Reactor
Cost: $700
Prerequisite: Soviet Construction Yard
Power: 300 (Standard Tesla Reactor is 150)

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Nuclear Research Plant
Cost: $1000
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
Power: 2000 (same as old)
- replaces Nuclear Reactor
- gains additional hitpoints
- holds prerequisite to some nuclear based units


Modified Defenses:

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Rocket Battery
Cost: $1500
Prerequisite: Soviet Construction Yard, Soviet Air Defense Command
- fires radiation tipped rockets
- replaces Tesla Coil

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Fallout Bunker
Cost: $600
Prerequisite: Soviet Construction Yard, Soviet Barracks
- Heavily armored
- same as standard bunkers, can occupy 5 infantry
- bunker takes less damage to explosive weapons


Modified Superweapon:

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Nuclear Missile Silo
Cost: $4500
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
Timer: 10:00
- cost less to produce


Modified Infantry:


Conscript
Cost: $250
Prerequisite: Soviet Barracks
- fires nuke tipped bullets
- can damage vehicles more
- can travel into any nuclear desolated areas
Strong Against: Infantry, Light Vehicles
Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

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Flak Trooper
Cost: $350
Prerequisite: Soviet Barracks
- can travel into any nuclear desolated areas
Strong Against: Infantry, Light Vehicles, Helicopters, Aircraft
Weak Against: Anti-Infantry Vehicles, Infantry

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Engineer
Cost: $550
Prerequisite: Soviet Barracks
- can travel into any nuclear desolated areas
Strong Against: Unarmed
Weak Against: Ground Units, Aircraft

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Attack Robo Dog
Cost: $200
Prerequisite: Soviet Barracks
- can travel into any nuclear desolated areas
- replaces conventional Dogs
- can be EMP
Strong Against: Infantry, Disguised Infantry
Weak Against: Ground Units, Helicopters, Aircraft

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Tesla Trooper
Cost: $550
Prerequisite: Soviet Barracks, Soviet Air Defense Command
- can travel into any nuclear desolated areas
Strong Against: Tanks, Light Vehicles
Weak Against: Infantry, Helicopters, Aircraft

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Pioneer
Cost: $750
Prerequisite: Soviet Barracks, Soviet Air Defense Command
- can travel into any nuclear desolated areas
- can now plant tactical nuke mines
Strong Against: Infantry, Garrisoned Buildings, Buildings
Weak Against: Defenses, Helicopters, Aircraft

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Nuclear Terrorist
Cost: $1200
Prerequisite: Soviet Barracks, Soviet Air Defense Command
- can travel into any nuclear desolated areas
- armed with nuclear charges
Strong Against: Infantry, Light Vehicles, Buildings
Weak Against: Defenses, Helicopters, Aircraft, Scouts

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Irradiator
Cost: $700
Prerequisite: Soviet Barracks, Soviet Air Defense Command
- can damage tanks more
- releases radiation at default
Strong Against: Infantry, Light Vehicles, Tanks
Weak Against: Defenses, Helicopters, Aircraft, Scouts

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Nuclear Ivan
Cost: $800
Prerequisite: Soviet Barracks, Soviet Battle Lab
- Ivan Bombs now carries timed nuclear dynamites...
- can travel into any nuclear desolated areas
Strong Against: Buildings
Weak Against: Defenses, Helicopters, Aircraft, Scouts, Infantry


Boris
Cost: $1500
Prerequisite: Soviet Barracks, Soviet Battle Lab
- can call Tactical Nuke Bombers
- can travel into any nuclear desolated areas
Strong Against: Infantry, Tanks, Light Vehicles, Buildings (Airstrike)
Weak Against: Defenses, Helicopters, Aircraft, Scouts


Modified War Factory Vehicles:


Rhino Tank
Cost: $1200
Prerequisite: Soviet War Factory
- Increase damage against vehicles and building
- Explodes when destroyed
- Shells are now nuke tipped
Strong Against: Light Vehicles, Tanks, Infantry
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft

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V3 Launcher
Cost: $800
Prerequisite: Soviet War Factory, Soviet Air Defense Command
- rockets are now Nuclear Tipped
Strong Against: Buildings, Defenses
Weak Against: Infantry, Tanks, Helicopters, Aircraft

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Black Widow
Cost: $700
Prerequisite: Soviet War Factory, Soviet Air Defense Command
- Terror Drones can now deploy and release radiation in small radius
Strong Against: Ground Units
Weak Against: Helicopters, Aircraft

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Advanced Demolition Truck
Cost: $1800
Prerequisite: Soviet War Factory, Soviet Air Defense Command
- carries a more powerful nuclear charges
Strong Against: Unarmed, Ground Units
Weak Against: Light Vehicles, Anti-Tank, Helicopters, Aircraft

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R.A.D. Tank
Cost: $1200
Prerequisite: Soviet War Factory, Soviet Battle Lab
- replaces Tesla Tank
- can kill garrisoned infantry
Strong Against: Infantry, Garrisonned Infantry, Light Vehicles
Weak Against: Tanks, Anti-Tank, Helicopters, Aircraft, Defenses


Siege Chopper
Cost: $1200
Prerequisite: Soviet War Factory, Soviet Battle Lab
- incendiary shells will be fired instead of HE shells
Strong Against: Infantry, Buildings, Defenses
Weak Against: Light Vehicles, Anti-Tank, Tanks, Helicopters, Aircraft, Anti-Air (undeployed)


Apocalypse Tank
Cost: $2000
Prerequisite: Soviet War Factory, Soviet Battle Lab
- Increase damage against vehicles and building
- Explodes when destroyed
- Shells and Missiles are now nuke tipped
Strong Against: Ground Units, Helicopters
Weak Against: Aircraft

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Kirov Airship
Cost: $2500
Prerequisite: Soviet War Factory, Soviet Battle Lab
- free fall bombs now tipped with nuclear warhead
Strong Against: All
Weak Against: Anti-Air, Aircraft


Modified Aircraft:


Tactical Nuke MIG
Cost: $1400
Prerequisite: Soviet Air Defense Command
- fires a small tactical nuke missiles
- Weak against anti air weapons
Weak Against: Anti-Air, Fighter Aircraft
_________________

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