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Tech buildings and tech units
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Fri Nov 28, 2003 9:43 pm    Post subject:  Tech buildings and tech units Reply with quote  Mark this post and the followings unread

here is a place to post all ur

there will be lots of different types of tech buildings around, they wont have the flag like normal tech buildings. they may look like normal buildings. some buildings might look like a tech building but it isnt.

eg Mavens Harvester School is a tech building
Lees harvester School isnt

also note that some tech buildings have random appearance, there appearance is random

here are some tech building ideas

hospital - heals infantry which enter it

armory - upgrades infantry which enter it and trains light infantry cheaply at 87 credits instead of 120

civilian array - gives a radar and detects stealth and sub near it

tiberium mines - tiberium mines dont explode on contact or any of that, they r a building which generates credits just like an oil derrick, the tiberium mines try and get at the tiberium underground

scrapyard - a pile of scrap which can be used to enhance units, it wlll be a building full of scrap pieces (they will work like crates). units just move throught the scrapyard and get upgraded or get money (depending if the unit has the tag SCAVENGER) the crates will do the same thing as the ones which appear when a unit is destroyed in generals for the gla. this structure will eventually run out of scrap

mavens harvester school - free harvesters. u will get 2 free harvesters which collect more tiberium than normal harvesters.

military depot - full of units like humvees and old units familiar from other C&Cs (includes the mammoth tank, flak track, technical and others)

forgotten outpost - gives u new construction options, some special mutant commandos (will post what the commandos r later)

bunker - garrison infantry in this, if captured it can be repaired and upgraded to have a mounted vulcan cannon or even an rpg

valve control - missions only - use to control the height of water at a certain place, HIGH or LOW, use to ur advantage

loading bay - missions only - capture a certain amount of stations and you can transport ur infantry and vehicles using the train

dropship bay - missions only (may be a buildable building) - the dropship bay allows the dropship loadout (not sure if it will work like it shouldve done in TS or like a starport from emperor battle for the dune)

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tech units

not really tech but just hyjackable units with a use. all civilian units except trainsand possibly a few others r hyjackable, they can transport infantry when hyjacked. some tech units r found in the military depot, some which r found in the military depot may not be listed here and may only be found in the military depot.

flametank - the old flametank from Tib dawn

mammoth tank - what it says on the cover, for those who r stupid and dont know what a mammoth tank is, it is a strong tank with 2 cannons and was seen in TS and TD

mammoth mkII - although old it is still extremely powerful, you'll be lucky to find one of these

light tank - like in TD

old titan - similar to the new titan but less upgraded

civilian helicopter - transport infantry by air,

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Nov 28, 2003 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like a lot of work.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Fri Nov 28, 2003 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep, but that what comes with a total conversion mod, but the coding isnt that complex, basic coding, it isnt like the other buildings where there is a crapload of coding

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