Posted: Fri Nov 28, 2003 9:43 pm Post subject:
Tech buildings and tech units
here is a place to post all ur
there will be lots of different types of tech buildings around, they wont have the flag like normal tech buildings. they may look like normal buildings. some buildings might look like a tech building but it isnt.
eg Mavens Harvester School is a tech building
Lees harvester School isnt
also note that some tech buildings have random appearance, there appearance is random
here are some tech building ideas
hospital - heals infantry which enter it
armory - upgrades infantry which enter it and trains light infantry cheaply at 87 credits instead of 120
civilian array - gives a radar and detects stealth and sub near it
tiberium mines - tiberium mines dont explode on contact or any of that, they r a building which generates credits just like an oil derrick, the tiberium mines try and get at the tiberium underground
scrapyard - a pile of scrap which can be used to enhance units, it wlll be a building full of scrap pieces (they will work like crates). units just move throught the scrapyard and get upgraded or get money (depending if the unit has the tag SCAVENGER) the crates will do the same thing as the ones which appear when a unit is destroyed in generals for the gla. this structure will eventually run out of scrap
mavens harvester school - free harvesters. u will get 2 free harvesters which collect more tiberium than normal harvesters.
military depot - full of units like humvees and old units familiar from other C&Cs (includes the mammoth tank, flak track, technical and others)
forgotten outpost - gives u new construction options, some special mutant commandos (will post what the commandos r later)
bunker - garrison infantry in this, if captured it can be repaired and upgraded to have a mounted vulcan cannon or even an rpg
valve control - missions only - use to control the height of water at a certain place, HIGH or LOW, use to ur advantage
loading bay - missions only - capture a certain amount of stations and you can transport ur infantry and vehicles using the train
dropship bay - missions only (may be a buildable building) - the dropship bay allows the dropship loadout (not sure if it will work like it shouldve done in TS or like a starport from emperor battle for the dune)
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tech units
not really tech but just hyjackable units with a use. all civilian units except trainsand possibly a few others r hyjackable, they can transport infantry when hyjacked. some tech units r found in the military depot, some which r found in the military depot may not be listed here and may only be found in the military depot.
flametank - the old flametank from Tib dawn
mammoth tank - what it says on the cover, for those who r stupid and dont know what a mammoth tank is, it is a strong tank with 2 cannons and was seen in TS and TD
mammoth mkII - although old it is still extremely powerful, you'll be lucky to find one of these
light tank - like in TD
old titan - similar to the new titan but less upgraded
civilian helicopter - transport infantry by air, _________________ Tiberian Eclipse for TW
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yep, but that what comes with a total conversion mod, but the coding isnt that complex, basic coding, it isnt like the other buildings where there is a crapload of coding _________________ Tiberian Eclipse for TW
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