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Scrap feature and crates
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Dec 01, 2003 5:18 pm    Post subject:   Reply with quote  Mark this post and the followings unread

so what do u guys think

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Tue Dec 02, 2003 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I really like the idea of crates that enhance units and make them better, but I think that for the other crates, there should be some other sort of reinforcment system instead. I jsut think that having that kind of a system would create to much of a reliance on crate drops and MCV drops, and it would be way to easy for pure chance to swing an enite game.

I dont think that unit crate should be taken out, but I dont think that they should be terribly common either.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Tue Dec 02, 2003 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

they r highly uncommon the crates, and would be like having crate options on

u can turn crates off

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Tue Dec 02, 2003 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, that is cool, I kinda read it wrong and was thinkin there was lotsa crates, but thats cool.

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