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Disabling Shared LOS
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Mar 05, 2013 9:14 pm    Post subject:  Disabling Shared LOS
Subject description: SP mission help
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I'm working on a small mission that has a inactive base that I want the player to acquire. Unfortunately I'm running into an issue with the base being revealed since it and the player are allied.

I would prefer not to make them enemies in any way since the base will have defenses and the player will have combat units.

So is there a way to disable this?

EDIT: Nevermind, this was creating prematurely. I found the "AllyReveal=yes" tag in the rules.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Mar 05, 2013 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still helpful though, I didn't know about it Razz
I always placed the object outside map borders, then resize it. Had the same effect, but this is easier.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Mar 05, 2013 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can also keep the base Neutral and when discovered by player house, you switch the owner of the neutral stuff to an allied owner or to the player house.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Mar 06, 2013 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

True but I wanted a C&C3 style switchover where the units are just an off-color. The base specifically is the end of an escort location so the base will be functioning (well, sort of) while the player moves through it.

If I have time, I'll post a couple screenshots of what I got. Although I'm currently using a small private mod that switches the old sidebars with TI's and makes use of some of the units. I don't plan to release it in anyway once I finish the map (Good ol' Find&Replace will work to switch out the infantry and there aren't any new INI settings outside of that).

Speaking of which, did TI need any placeholder icons for the original buildings for any reason. I ran through and did a rough conversion and I remember that TI had some placeholder icons last time I checked but that was a while back.

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