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 Forum index » Featured Tools » Voxel Section Editor III
Preview with Turret
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Tue Mar 26, 2013 2:59 am    Post subject:   Preview with Turret Reply with quote

Wondering how some can make a 360 preview gif of a unit with the turret attached to it.
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Last edited by OrangeNero on Tue Mar 26, 2013 3:02 am; edited 1 time in total

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue Mar 26, 2013 3:01 am    Post subject: Reply with quote

OS Voxel Viewer or they import the Turret into the Main Voxel.
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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Mar 26, 2013 3:35 am    Post subject: Reply with quote

Atomic_Noodles wrote:
OS Voxel Viewer or they import the Turret into the Main Voxel.


No. It doesn't have to be like that. In fact, you can have separate voxel files. Such as for example, gtnk and gtnktur. Then go to HVA Builder and open GTNK. gtnk voxel will then get gtnktur into the hva too as well because it has the same name as gtnktur. One of the good thing about that, is that you don't even need to open up gtnk save and then open up gtnktur then save. Instead, you can just open up gtnk and edit the gtnktur as well because it is included in HVA builder already when you load the main voxel body.
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Wed Mar 27, 2013 7:20 am    Post subject: Reply with quote

Zero18 wrote:
Atomic_Noodles wrote:
OS Voxel Viewer or they import the Turret into the Main Voxel.


No. It doesn't have to be like that. In fact, you can have separate voxel files. Such as for example, gtnk and gtnktur. Then go to HVA Builder and open GTNK. gtnk voxel will then get gtnktur into the hva too as well because it has the same name as gtnktur. One of the good thing about that, is that you don't even need to open up gtnk save and then open up gtnktur then save. Instead, you can just open up gtnk and edit the gtnktur as well because it is included in HVA builder already when you load the main voxel body.


Except HVA Builder doesn't have control over lighting and you can do that with voxel viewer.
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Wed Mar 27, 2013 4:36 pm    Post subject: Reply with quote

hm I installed OS Voxel viewer and it worked the first time. When I try it again I get an error at the startup xD
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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 28, 2013 11:58 am    Post subject: Reply with quote

Admin mode?

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Thu Mar 28, 2013 7:27 pm    Post subject: Reply with quote

Orac wrote:
Admin mode?

yup that was it.

On a different matter it seems to load up xxxtur.vxl by itself when I open xxx.vxl? Well it seems to do so and it works. Cool!
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Fri Mar 29, 2013 12:42 am    Post subject: Reply with quote

The voxel viewer ain't bad. I like it. Works out well apart from a view issues. The 360 degree gif file is way too big to be uploaded and sometimes the turrets are too low or too high. Apart from that pretty cool.





http://www.moddb.com/mods/orange-touch-up/images/unit-presentation7#imagebox
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Fri Mar 29, 2013 3:40 am    Post subject: Reply with quote

Are those MLRS Banshees?  Laughing

Either way good to know you got it working. Seeing your cameos... are you going to change to Scenery Style Cameos instead of the Blueprint Style from TS?
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OmegaBolt
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Joined: 21 Mar 2005
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PostPosted: Fri Mar 29, 2013 2:47 pm    Post subject: Reply with quote

You can change the turret coordinates in the 'Unit' tab at the bottom.
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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Fri Mar 29, 2013 7:51 pm    Post subject: Reply with quote

Atomic_Noodles wrote:
Are those MLRS Banshees?  Laughing

Either way good to know you got it working. Seeing your cameos... are you going to change to Scenery Style Cameos instead of the Blueprint Style from TS?


That MLRS unit is from TI scrapped units pack. The turret is from a Disruptor which was modified to have this MLRS turret. First I made it an aircraft and it looked really dreadful and nice (without tur) but it didn't fit into the gameplay design so it became my tier 3 hero unit. It hovers and fires an endless stream of missiles but the first 4 are slow to imply some sort of reload. Called it R.I.D.A. a Ratchet & Clank reference.

Those units which don't have a cameo yet will get one with the voxel viewer. The others got some custom ones made mostly by TiberFCSL from those unit wallpapers and self made.


@OmegaBolt thx for the hint  Smile
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Fri Mar 29, 2013 9:42 pm    Post subject: Reply with quote

If its just Tiberian Sun Style you just need to take an "In-Game View" then touching up the Voxel from there with GIMP or Photoshop,etc. Then its all a matter of putting it on those Cameo Backgrounds TS uses.
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