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Centurion Siege Crawler Returns!
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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Apr 14, 2013 4:07 pm    Post subject:  Centurion Siege Crawler Returns! Reply with quote  Mark this post and the followings unread

The mechanical monstrosity that is the Centurion Siege Crawler returns! The last Soviet unit to be revealed was in fact the classic Mental Omega behemoth, which returns in 3.0 with completely new art created by mevitar as a unit unique to the Chinese. You can watch the reveal video right now!




Costing untold amounts of money and with a development period spanning several decades, the Centurion Siege Crawler is without a doubt the ultimate siege engine. The Soviet Units page has been finally updated with the Centurion's profile, including a preview picture the necessary important details. While in previous version the Centurion worked as a one-unit army in many situations, in 3.0 the Centurion has been adjusted to fit the role of a support long-range unit which is a great supplement to the slow but powerful Chinese army.



For more pictures and news, including info on semi-regular Mental Omega 3.0 Beta livestreams starting next week, visit our website.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Apr 14, 2013 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice.

But, would have been better as a SHP. (May the VXL vs SHP flame war begin #Tongue)


Not sure why this soviet unit is a regular for chinese though? Are soviets=chinese or allied?
For someone who hasn't played MO yet and only reads these news, it's quite confusing.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Apr 14, 2013 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good, Speeder. That's some top notch voxel there.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Apr 14, 2013 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
But, would have been better as a SHP. (May the VXL vs SHP flame war begin #Tongue)


It's too big for an SHP. It's turreted.

Soviets are composed of three subfactions instead of countries in MO. USSR, Latin Confederation and China. Centurion is avaliable only to China.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Sun Apr 14, 2013 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

One would think TS's Titan would've set an example of how to best implement such a unit in this engine - no arguments necessary... Rolling Eyes

Anyway, looks great, Speeder + mevitar!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Apr 14, 2013 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
It's too big for an SHP. It's turreted.

It's not bigger than 160x160 pixel. Enough for this unit to be made as SHP. Turret is no problem too.
As SHP it would have a good shadow. Not only a tiny circle.

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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Apr 14, 2013 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would turn in 8 directions, not tilt on slopes or on crushing, be unaffected by tilting weapons and look awkward in general. Not worth it. The detail level on SHP wouldn't be that better, would stand out from the other units and I can live with that shadow.

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Volgin
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Joined: 07 Mar 2009

PostPosted: Sun Apr 14, 2013 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who cares if SHP renders better? This centurion is gorgeous, speeder isn't going to re-render it, and I can't blame the guy. It's not like RA2 will ever look like Crysis or even Generals, no reason to haggle over a voxel art piece.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Apr 14, 2013 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mevitar did the Centurion, I'm not taking any credit for it. #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Apr 14, 2013 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder whether the the shadow could be improved with some vpl wizardry?

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Mon Apr 15, 2013 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Shadows have nothing to do with vpl. That's related to sections.

Lin Kuei Ominae wrote:

But, would have been better as a SHP.

I would really prefer to make it as an shp, I could even make its lighting fit that of other units. But boss wanted it to tilt on slopes and flip around. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 15, 2013 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

An extra section using invisible voxel via a custom vpl could help to improve the shadow.

Tilting on such a big unit looks bad imo.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Mon Apr 15, 2013 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, i know it can be done, but that doesn't change much in this case. Should have written it more clear. My fault. #Tongue

If i was to use that trick here, the legs would have an immobile shadow. And if not, I made all sections animate in such way that makes it impossible for all legs to have a properly drawn shadow (either the front leg would have to be left without a shadow, or both rear legs).

Unless you both refer to something like a bigger round section for the turret's shadow, while ignoring the legs altogether. I don't think the difference would be that big with it, though...

Last edited by mevitar on Mon Apr 15, 2013 10:41 am; edited 2 times in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 15, 2013 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

This argument seems like the Mammoth Armature all over again...  Confused

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 15, 2013 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

But this has a turret which presents most of the body, and SHP turrets are 32 facings by default.
So this unit would even work well in a non-modified engine using 8 facing walkanim and 32 facing turret.

The SHP MMKII works only better in a 32-facing hacked engine.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 15, 2013 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO is a relic of a bygone age, no need to pay attention.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Apr 15, 2013 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just leave the centurion, its fine for christ's sakes.

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Apr 15, 2013 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

as voxel it's very amazing, too bad his shadow doesn't look good since voxel cant cast shadow for moving part... maybe you should try to give him shp legs and keep turret as voxel?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Apr 15, 2013 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I approve of this walker Smile

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Tue Apr 16, 2013 3:00 pm    Post subject:  Ohh boy..A new WALKER!!!! Reply with quote  Mark this post and the followings unread

PHANTASM... Very Happy
COOL STUFF..

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Josh Is 25% Larger
Vehicle Drone


Joined: 17 Apr 2013

PostPosted: Wed Apr 17, 2013 3:22 pm    Post subject: Re: Ohh boy..A new WALKER!!!! Reply with quote  Mark this post and the followings unread

luxycomplex wrote:
PHANTASM... Very Happy
COOL STUFF..
Agree.

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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Thu Apr 18, 2013 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
as voxel it's very amazing, too bad his shadow doesn't look good since voxel cant cast shadow for moving part... maybe you should try to give him shp legs and keep turret as voxel?


Can't do that, only barrel as voxel is supported if you use shp body, guess could be faked using inviso shp turret on body and barrel centered like as if turret and ensuring fireangle setting so it won't tilt like barrel.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 18, 2013 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

^^Wouldn't work anyway as they want to keep the ridiculous tilting on slopes and rocker=yes.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Apr 18, 2013 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
^^Wouldn't work anyway as they want to keep the ridiculous tilting on slopes and rocker=yes.


Theres also a reason MO needs Voxel Units. For Yunru's Deploy Weapons. You won't get those trippy flipping effects on a SHP unit.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 18, 2013 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Yunru? What/Who is that?
You mean SimpleDeployer? Is it bugged?
In TS do SHP deployer units work by far better as vxl, as the buildup anim and the building are by default SHPs, so an SHP unit will make the transition perfectly seamless.
On VXL units you always see a slight difference when it changes into the SHP building as it's super hard to render an SHP and make it look like an ingame VXL.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Apr 18, 2013 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

My bad I meant Libra (One of Epsilon's New Hero Units)





Libra's Deploy Weapon flips Vehicles into the Air killing them.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 18, 2013 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't be illogical if one super heavy unit isn't affected by such a weapon.
What happens to SHP vehicles like terrordrones or dolpins? Do they only raise in air and fall down again?

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Speeder
Commander


Joined: 03 Sep 2004
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PostPosted: Thu Apr 18, 2013 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Animals are unaffected. They're not made of metal. Terror Drones explode.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 18, 2013 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't be illogical either if the super big Centurion just explodes. The different strong forces along it's big body would rather rip it apart than lift it up.

As an SHP you could also use the model to render a special explosion animation, which would give a nice additional detail.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Apr 18, 2013 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a totally pointless discussion.

MO isn't going to change, and LKO isn't going to get a clue.

It'd be nice if this same SHP vs Voxel argument could be put to bed, at least for a little while.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Thu Apr 18, 2013 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

killjoy #Tongue

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 19, 2013 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
Holy_Master wrote:
as voxel it's very amazing, too bad his shadow doesn't look good since voxel cant cast shadow for moving part... maybe you should try to give him shp legs and keep turret as voxel?


Can't do that, only barrel as voxel is supported if you use shp body, guess could be faked using inviso shp turret on body and barrel centered like as if turret and ensuring fireangle setting so it won't tilt like barrel.


i'm not sure about this but it seem like i use to do this long time ago since i'm Voxeler.

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PsionicPsychic
Civilian


Joined: 07 Jun 2013
Location: Phililppines

PostPosted: Fri Jun 07, 2013 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The Centurion had a nice makeover! It now looks a real Red Menace!

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NimoStar
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Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jun 18, 2013 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think a voxel is better for this unit. Actually .shp would be better for smaller units, not bigger (as Terror Drone was in RA2)

Tilting and such gives a greater sense of scale and weight. Also voxel can be used for debris when exploding.

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