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Atomic_Noodles
Defense MinisterJoined : 05 Oct 2011
Posted: Tue Apr 30, 2013 1:55 am Post subject:
Jumpjet IFV Help
So I'm making this new IFV Unit that is a Balloon Hover Jumpjet. The Unit doesn't crash the Game. It has all the IFV Hooks but it doesn't change weapons.
The Unit in question is a Gunner Unit without a Turret
Code:
[HELIFV]
Image=FV
UIName=NOSTR:Albatross
Name=Stryker IFV
Prerequisite=GAWEAP
Primary=CRAbductor
Strength=150
Category=AirPower
Armor=Special_2
Deployer=No
TechLevel=2
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=No
ConsideredAircraft=Yes
Jumpjet=Yes
BalloonHover=Yes
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=20
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=750
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,Americans,Alliance
;AllowedToStartInMultiplayer=No
Cost=700
Soylent=350
Points=20
ROT=5
Crusher=No
TooBigToFitUnderBridge=True
Turret=No
Passengers=1
Gunner=Yes
AirRangeBonus=4
OmniFire=Yes
TurretCount=0
WeaponCount=17
Weapon1=CRAbductor ; Rocket Pods (Default or any Civilian Infantry)
EliteWeapon1=CRAbductor ; Rocket Pods (Default or any Civilian Infantry)
Weapon2=RepairBullet ; Repair Welder (Engineer,Medic)
EliteWeapon2=RepairBulletE ; Repair Welder (Engineer,Medic)
Weapon3=CRMachineGun ; Standard Machine Gun (GI, Conscript & Initiate)
EliteWeapon3=CRMachineGunE ; Standard Machine Gun (GI, Conscript & Initiate)
Weapon4=CRAAGuyGun ; Anti-Armor Auto-Cannon (Guardian GI,Flak Trooper & Gatling Cadre)
EliteWeapon4=CRAAGuyGunE ; Anti-Armor Auto-Cannon (Guardian GI,Flak Trooper & Gatling Cadre)
Weapon5=CRMP5 ; Anti-Personnel Machine Gun (SEAL,Red Guard)
EliteWeapon5=CRMP5E ; Anti-Personnel Machine Gun (SEAL,Red Guard)
Weapon6=CRAWP ; Scoped Anti-Personnel Gun Turret (Sniper)
EliteWeapon6=CRAWPE ; Scoped Anti-Personnel Gun Turret (Sniper)
Weapon7=CRElectricBolt ; Tesla Coil (Tesla Trooper,Tesla Commando)
EliteWeapon7=CRElectricBoltE ; Tesla Coil (Tesla Trooper,Tesla Commando)
Weapon8=CRGrenadeLauncher ; Grenade Launcher (Crazy Ivan,Chrono Sapper,Flame Trooper)
EliteWeapon8=CRGrenadeLauncherE ; Grenade Launcher (Crazy Ivan,Chrono Sapper,Flame Trooper)
Weapon9=CRMindControl ; Psychic Blast Hub (Acolyte,Adept,Psi Commando)
EliteWeapon9=CRMindControl ; Psychic Blast Hub (Acolyte,Adept,Psi Commando)
Weapon10=CRRadBeamWeapon ; Rad-Beam Cannon (Desolator)
EliteWeapon10=CRRadBeamWeaponE ; Rad-Beam Cannon (Desolator)
Weapon11=CRNeutronRifle ; Chrono-Beam Cannon (Chrono Legionnaire)
EliteWeapon11=CRNeutronRifleE ; Chrono-Beam Cannon (Chrono Legionnaire)
Weapon12=CRBorisGun ; AP Machine Gun Turret (Boris)
EliteWeapon12=CRBorisGunE ; AP Machine Gun Turret (Boris)
Weapon13=CRCometRifle ; Prism Rifle (Chrono Legionnaire
EliteWeapon13=CRCometRifleE ; Prism Rifle (Chrono Legionnaire
Weapon14=CRPsychicJab ; Railgun Cannon (Railgun Cadre)
EliteWeapon14=CRPsychicJab ; Railgun Cannon (Railgun Cadre)
Weapon15=CRVirusGun ; Viral Dart Gun (Virus)
EliteWeapon15=CRVirusGunE ; Viral Dart Gun (Virus)
Weapon16=CRSuperMindBlast ; Mind Control Hub (Yuri)
EliteWeapon16=CRSuperMindBlast ; Mind Control Hub (Yuri)
Weapon17=CRTanyaCannon ; Auto-Cannon Turret (Tanya)
EliteWeapon17=CRTanyaCannonE ; Auto-Cannon Turret (Tanya)
NormalTurretIndex=0 ; Default
NormalTurretWeapon=0 ; Default
RepairTurretIndex=0 ; Engineer
RepairTurretWeapon=1 ; Engineer
MachineGunTurretIndex=0 ; Basic Infantry
MachineGunTurretWeapon=2 ; Basic Infantry
FlakTurretIndex=0 ; Anti-Air Infantry
FlakTurretWeapon=3 ; Anti-Air Infantry
PistolTurretIndex=0 ; Anti-Infantry
PistolTurretWeapon=4 ; Anti-Infantry
SniperTurretIndex=0 ; Sniper
SniperTurretWeapon=5 ; Sniper
ShockTurretIndex=0 ; Tesla Trooper
ShockTurretWeapon=6 ; Tesla Trooper
ExplodeTurretIndex=0 ; Grenade Launcher
ExplodeTurretWeapon=7 ; Grenade Launcher
BrainBlastTurretIndex=0 ; Psychic Infantry
BrainBlastTurretWeapon=8 ; Psychic Infantry
RadCannonTurretIndex=0 ; Desolator
RadCannonTurretWeapon=9 ; Desolator
ChronoTurretIndex=0 ; Chrono Legionnaire
ChronoTurretWeapon=10 ; Chrono Legionnaire
TerroristExplodeTurretIndex=0 ; Boris
TerroristExplodeTurretWeapon=11 ; Boris
CowTurretIndex=0 ; Pris Legionnaire
CowTurretWeapon=12 ; Prism Legionnaire
InitiateTurretIndex=0 ; Railgun Cadre
InitiateTurretWeapon=13 ; Railgun Cadre
VirusTurretIndex=0 ; Virus
VirusTurretWeapon=14 ; Virus
YuriPrimeTurretIndex=0 ; Yuri
YuriPrimeTurretWeapon=15 ; Yuri
GuardianTurretIndex=0 ; Tanya
GuardianTurretWeapon=16 ; Tanya
IsSelectableCombatant=Yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
VoiceIFVRepair=IFVRepairCommand
EnterTransportSound=IFVTransform
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
Size=15
SizeLimit=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=False
ElitePrimary=CRAbductor
;;; New Weapon ;;;
[CRAbductor]
Damage=100
ROF=15
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=FVAbductorWH
Abductor=true
OmniFire=Yes
Bright=Yes
LaserInnerColor=255,255,255
LaserDuration=15
IsLaser=True
[FVAbductorWH]
Verses=-100%,-90%,-80%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=1
AnimList=PIFF
AffectsEnemies=No
AffectsAllies=Yes
_________________ ~ Excelsior ~ QUICK_EDIT
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