Posted: Sat May 18, 2013 6:15 pm Post subject:
text trigger doesn't work
I try to make some sp missons, but my text triggers don't work. I use a edited tutorial.ini. I also looked at some other maps from the game. Can someone help me?
you can upload the map here so we can have a look.
or check the map with a text editor and look if the Action is actually correct
[Actions]
01000020=1,11,0,308,0,0,0,0,A
11- text trigger
308- the ID of the text from tutorial ini.
Also make sure the trigger actually fires. e.g. give it a "Reveal all map" Action. Maybe the text action works, but your trigger doesn't fires. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sat May 18, 2013 7:20 pm Post subject:
Here you go. This is updated FSData.ini which fixes the text triggers and also fixes the tree paint so that you can paint trees instead of doing it the long and painful way.
your Action wants to play 419 and not 418
If 418 is your last text, then there is of course nothing to show. _________________ SHP Artist of Twisted Insurrection: Nod buildings
oh right, the firestorm tutorial.ini goes to 418.
ok, strange. I have no clue why it shouldn't work.
I can only assume that you have your custom tutorial.ini in a place which is
a) not loaded by the game
b) loaded, but then replaced by another tutorial.ini that is read with a higher priority (e.g. you have it in ecache02.mix, but there is another one in ecache03.mix) _________________ SHP Artist of Twisted Insurrection: Nod buildings
you don't have accidentally written something like
419=[EVA] tralala
or some other special characters?
Because then the game could see the brackets as a new ini section with everything that follows not belonging anymore to the [Tutorial] section.
\EDIT
how many new texts do you've added?
If 419 is the only new one, then make sure that there follow a few empty lines after it. The game sometimes has problems to read the very last line in a ini. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Too long texts could be indeed a problem.
Do some short text test and try to find the problem. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sat May 18, 2013 11:05 pm Post subject:
@LKO I used long texts on my single player missions I made for TS and they are fine.
@General, you have to add a dummy line after 419. So make 420=dummy line or so. The text do not read the line at the end of the text number.
Alternatively, you can download my SP missions in the map archive and have a look at the tutorial.ini. That should give you a basic understanding of how to add text and make it work properly because you have the updated FSData.INI now. _________________ Mod Leader and founder of World Domination
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum