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 Forum index » Modding Central » Red Alert 2 Editing Forum » Map Archive
CCCIII: Sacred Lore [5]
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Aro
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Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed May 22, 2013 12:08 pm    Post subject:  CCCIII: Sacred Lore [5]
Subject description: LordCesare's entry: 6th Place
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CCCIII: Sacred Lore [5]
LordCesare's entry: 6th Place




Detail: Another well detailed map from you. I dislike that the cliffs surrounding the outline of the map are just detailed with tons of trees, but other than that, excellent detailing all round.

7/10

Layout: There isn't much to this layout, but the nice open space and relatively large city does offer some interesting battles and tactics to the players. Ore field placement seems unbalanced to me, but nevermind.  

5/10

Lighting: Great lighting. The whole map has a really nice arctic atmosphere and with the additions of light posts on the ore fields, this map truly prevails in this criteria.

9/10

Gameplay: An excellent map for free for all games. This one plays very well against AI oponents and the large open areas make for some very good battles. I don't really have much else to say.

7/10

Triggers/Effects: This map really would have benefited from some atmospheric sounds and a day night loop trigger, but the addition of civilian vehicles patrolling always adds that extra little bit more to a map.

5/10


Overall - 33/50

Lack of a more interesting layout and the lack of atmospheric triggers (which most of your other maps had) hurt your score the most, but the map is still a very well made one and one I definitely recomend downloading.


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