But i cant use Gattling Logic, my wish is like this:
[ROFLTROOPER]
...
Primary=TrollCannon ;Anti Building
Secondary=RageEarthquake ;Anti Inf and Tank
Third=SelfKillGetWin ;Third weapon slot is my wish
... _________________
Quote:
Humans were born for two things: to pray and be productive.
There's a tutorial for 3 or more weapons in the forum. But I don't remember the name of the topic. So, have fun searching.
@Mig: I'm quite sure it's still usable. IIRC, cyclic gat logic needs to be enabled in order for it work. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
But i cant use Gattling Logic, my wish is like this:
[ROFLTROOPER]
...
Primary=TrollCannon ;Anti Building
Secondary=RageEarthquake ;Anti Inf and Tank
Third=SelfKillGetWin ;Third weapon slot is my wish
...
Well, you can't have it. Not for v0.3. It's locked as far as features go. _________________ mentalomega.com QUICK_EDIT
Ares 0.3 is almost done. No way I'm going to add such a big feature in the last minute. You'll have to rely on workarounds for now. _________________ QUICK_EDIT
I would like this but implementation could be buggy.
However, there are already units with a lot of weapons (IFV, etc, also deathweapons, gattling...)
And changiung weapons with veterancy
So a REAL third weapon should be far from impossible.
BUT I am more interested in "VeteranPrimary
and VeteranSecondary", allowing another tier of weapkns before elite. This would also allow to use the veterancy spy/country upgrades to have different weapons for vehicles, infantryu and aircraft from the beggining, for certain cases (instead of having to wait for elite) _________________
Man has travelled to the moon. Mercury and Venus are just some other rocks in space, does that mean we can travel there, too?
It is a big change, because it affects many different game logics (which could break somehow), no matter how much work it is to code the feature. The gain is minimal and so is the chance I'll code it. _________________ QUICK_EDIT
For me, Cyclic gattling is an efficient workaround and provides multiple capabilities, while a Third= weapon only provides one. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
"Mercury and Venus are just some other rocks in space, does that mean we can travel there, too? "
Well, actually, you know we could (?)
* * *
Cyclic gattling is not perfect for a third weapon. To start with, it doesn't work on infantry -or aircraft, for that matter- _________________ Last edited by NimoStar on Wed May 29, 2013 5:10 am; edited 1 time in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 29, 2013 4:44 am Post subject:
We can!t. And I!m telling you this from an astronomer!s POV. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
"Mercury and Venus are just some other rocks in space, does that mean we can travel there, too? "
Well, actually, you know we could (?)
Indeed. But it would be a costly and complex task, fraught with difficulties.
The moon is a very different target to Mercury or Venus - even disregarding issues of atmospheric issues (Venus) and intense heat (Venus and Mercury), there isn't really a precedent for a manned mission to another planet. The moon was easy because its orbit is primarily around us, but another planet would be orbitting the sun. Not all planets orbit at the same speed, so that brings with it a raft of other issues around timing, aim, and speed of the craft. And then there's the distance. Planets are pretty far apart, so the craft either needs to go very fast, or be very large to accommodate the supplies required to keep the crew healthy.
And that's just getting there, getting back is another thing entirely... QUICK_EDIT
There were feasible plans for manned Mars 2010-2020 during the Cold War. They were just abandoned because the political motivation for space missions was gone and funding was cut dramatically (you know, even this year and after the retirement of the unsafe shuttles after a series of accidents, NASA and European astronauts only could go to space on Russian -old Soviet- rockets, and the ISS is just the re-purposed plans of what was to be URSS's MIR II)
Indeed what is needed for space exploration is much as what is needed for code-modding: Expertise, experience and most of all, the motivation and will to do it. _________________
I never said it was not more complex. You are the one not listening. For example, before "going to the moon" (that actually officially was done like, 10 times, and 40 years ago) there was only around-Earth orbit. And then, before orbit, there was only atmospheric flight. They were "more simple" too.
The path to mars has already been traveled for sending probes and robots (heck, in the 70's and 80's, probes even landed on the surface of Venus http://www.molossia.org/pictures/venera13.jpg, that has ztyping acid firestorms and insane atmospheric pressures that could crush tanks) _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 29, 2013 11:44 am Post subject:
Ohgod the Veneras... it's just one thing getting them to the planet but another to actually receive anything from it.
The first ones failed so well, that it took some time for the Soviets to actualy realize that Venus is much dangerous than it seems.
Also, back then there was the space race. And gazillion of dollars invested into it.
And due to the fact that those orbit Orac posted takes at least 2 years to pass (and that was just one way) it's impossible to get a human surviving 2 years on a space mission. (ISS doesn't count, it always gets resupplied every half year).
There is CyclicGattling, which works already. It has it's limits however messing with the weaponry logic just affects more things than you imagine and what can we do atm. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Why don't we just take CyclicGattling, and make it work on infantry (aircraft possible?) instead? _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Limited to one line? How is that different from a Primary= ? _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 29, 2013 12:23 pm Post subject:
That could work.
Jem means that even numbers can't be used for AG weaponry. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 29, 2013 12:40 pm Post subject:
Turretless Gatling weapons work. Also every data is defined on Techno level... I guess the Gatling rateup invoker code has some checking, not looked into it further tbh. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Moving attack voices set to each weapon easily fixes that.
And if you want 2+ ground weapons ONLY, just make the odd numbers different "scanner" weapons (or other fake weapons). _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
The thing with Gattling Units is that they "fire" their First Weapon first all the time so you can't have multiple Voices for Attacking like say... Boris for example. _________________ ~ Excelsior ~ QUICK_EDIT
A bunch of facts (some might be wrong):
Ares does not use the ThirdSomething naming scheme, if possible. It would most likely be Tertiary=, Quaternary=, ..., Infinary=. Or from chemistry and astronomy: EkaSecondary= or TransSecondary=.
If something like that would be implemented, implementing EliteTransSecondaryAttackVoice= would be way easier than updating all the weapon selection and targeting methods (DontUse= LandTargeting=, Organic=, Underwater=(?), ...). It would actually be a joy. The only joy in this task.
Even if you reach Venus intact, remember that it is a little warmer on average than here, so the requirements are different. It is hot enough to melt even lead, so Venus would liquidate the Mission Commander quite quickly, because he's leader. You certainly need people who can work under pressure. (But my point was the requirements.)
The orbit to Mars in Orac's picture shows the NASA scenic route. Everybody knows a straight line is the shortest way from A to B.
Technically, the moon is not orbitting earth (though we pretend it is, just to feel better and more powerful). Moon orbits the sun and, though it changes speed around it from the sun's perspective, it never goes back and forth. This might depend on from where one is standing on the sun's surface looking at earth and moon because of the sun's differential rotation, though as the sun doesn't have a surface, this should never become a practical problem.
Infantry and Aircraft just don't support Gattling weapons, because many tiny pieces are missing. IIRC there is no weapon toggling and all that. _________________ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu May 30, 2013 4:15 pm Post subject:
TL;DR: The foundations of Gattling logic can't be extended to nonVehicleTypes range. So no, no third weapon and so on for a while. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
There were plans to make more weapons possible (more than three, IIRC) and adding new tags that define which is used when. This would allow for example to add a bunch of weapons that are only used when infantry is deployed. Or to chose by range instead of by damage (like using Secondary if Primary is out of range instead of moving closer to the target). It is a little more complex than this, and it requires many game functions to be changed.
Adding VeteranPrimary= is useful only in edge cases (and IIRC there was a discussion about it long ago and it was rejected).
A proper third weapon requires a lot of thought to be really useful in the general case. It certainly won't happen for 0.3. _________________ QUICK_EDIT
There were plans to make more weapons possible (more than three, IIRC) and adding new tags that define which is used when. This would allow for example to add a bunch of weapons that are only used when infantry is deployed. Or to chose by range instead of by damage (like using Secondary if Primary is out of range instead of moving closer to the target). It is a little more complex than this, and it requires many game functions to be changed.
This for 0.5 please! _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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