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Two Brummies One Thread.
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Sun Jul 07, 2013 10:58 pm    Post subject:  Two Brummies One Thread.
Subject description: New Name and Twice the Awesome!
Reply with quote

Bunkers!



Simple edit of the stock RA2 ones, made them bigger . . also turrets!
More to come soon.
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Last edited by !DarkRose on Thu Jul 11, 2013 10:21 pm; edited 2 times in total

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Jul 07, 2013 11:03 pm    Post subject: Reply with quote

Hey you! I like your terrain. And nice remake on bunkers.
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MasterHaosis
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Joined: 01 Nov 2010

PostPosted: Mon Jul 08, 2013 12:06 am    Post subject: Reply with quote

Hey you! I like your terrain. And nice remake on bunkers.
Very Happy
And nice touch on turrets.
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Mon Jul 08, 2013 1:18 am    Post subject: Reply with quote

The terrain was made by MooMan, if I remember correctly.

Anyway you did an especially nice job on the remap dude, oh and sweet tank. #Tongue
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Jul 08, 2013 1:55 am    Post subject: Reply with quote

Nice voxel, would have won the voxel comp that was recently going on IMO.

nice work !DR, great job on the content, and not to mention you Erastus, great voxel!

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Mon Jul 08, 2013 2:17 am    Post subject: Reply with quote

MasterHaosis wrote:
Hey you! I like your terrain. And nice remake on bunkers.
Very Happy
And nice touch on turrets.


Why are you copying every word I say? Neutral
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jul 08, 2013 3:13 am    Post subject: Reply with quote

Hey You! Those are some nice "heavy" bunkers. Looks smooth. Any previews on the damaged versions as well.
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Darkstorm
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Joined: 20 Jan 2008
Location: Unknown

PostPosted: Mon Jul 08, 2013 3:59 am    Post subject: Reply with quote

Hmm, I might want to see what it looks like if you take that middle bunker (the omnidirectional one) and then slap a normal bunker on top as well.
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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Jul 08, 2013 4:25 am    Post subject: Reply with quote

I heard you like bunkers, phat bunkers! perfect for a bunker faction fighting in a bunker theater!
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jul 08, 2013 4:53 am    Post subject: Reply with quote

Atomic_Noodles wrote:
Any previews on the damaged versions as well.

Also finished off a new facing :3
Added in the small RA2 versions for comparisons.



Darkstorm wrote:
Hmm, I might want to see what it looks like if you take that middle bunker (the omnidirectional one) and then slap a normal bunker on top as well.

Funny you mention that, did this a while back for the lol's, what you had in mind? xD



Bloody hell its a rare sight to see Ickus and Sane comment these days. #Tongue

More soon!
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DaRkGlAcEoN
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Joined: 13 May 2013
Location: Canada

PostPosted: Mon Jul 08, 2013 7:01 am    Post subject: Reply with quote

These are awesome.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 08, 2013 7:29 am    Post subject: Reply with quote

Hey DR, nice to see you active.

!DarkRose wrote:
Funny you mention that, did this a while back for the lol's, what you had in mind?

I think he means more like the one in my attachment Wink


Bunkers.png
 Description:
 Filesize:  88.84 KB
 Viewed:  14469 Time(s)

Bunkers.png



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jul 08, 2013 8:55 am    Post subject: Reply with quote

Bunkerception.

Oh and nice to see oldies here.
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Jul 08, 2013 9:31 am    Post subject: Reply with quote

I command you to release the turrets! Cause they're so damn cute and good looking. #Tongue
Crimsonum wrote:
Oh and nice to see oldies here.
True, true.
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interesting seeing your voxel work. They're still better than Aro's!

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MasterHaosis
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Joined: 01 Nov 2010

PostPosted: Mon Jul 08, 2013 10:03 am    Post subject: Reply with quote

I command you too! Very Happy
Awesome turrets
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Darkstorm
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Joined: 20 Jan 2008
Location: Unknown

PostPosted: Mon Jul 08, 2013 6:30 pm    Post subject: Reply with quote

Yeah I was thinking of what LKO did, but that bunker looks a little more realistic. It just felt that the top was a bit empty and could use something on top.
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jul 08, 2013 6:41 pm    Post subject: Reply with quote

What the hell, SaneDisruption / Mr Moe is alive? Prepare to surface.

Either way, nice bunker collection going on here.
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!DarkRose
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Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jul 08, 2013 7:01 pm    Post subject: Reply with quote

All frames finished, some bits will be touched up but pretty much done :3



Also, Bridgehut!

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Volgin
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Joined: 07 Mar 2009

PostPosted: Mon Jul 08, 2013 7:47 pm    Post subject: Reply with quote

That bridge hut is neat.
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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Jul 08, 2013 7:52 pm    Post subject: Reply with quote

I've seen something similar on sleipnir. That is very good. Nice stuff you got there. Do some more then. #Tongue
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Mon Jul 08, 2013 8:17 pm    Post subject: Reply with quote

Volgin wrote:
That bridge hut is neat.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Jul 08, 2013 10:28 pm    Post subject: Reply with quote

Oh I'm very much alive, nice to see you're still kickin' yourself there Morpher #Tongue

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!DarkRose
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Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jul 08, 2013 11:15 pm    Post subject: Reply with quote

Something i quickly threw together, a wall that fits into the bunkers. #Tongue
Still needs a bit moar work though.


Edit:


Also, Snow Bridgehut!

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Last edited by !DarkRose on Tue Jul 09, 2013 2:06 am; edited 1 time in total

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Jul 08, 2013 11:53 pm    Post subject: Reply with quote

Oh nice, cool idea

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RP
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Joined: 12 Jul 2012
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PostPosted: Mon Jul 08, 2013 11:57 pm    Post subject: Reply with quote

Nice idea, those "walls". Too bad they won't work well with the bunker facing top-left, as it has its entrance to the back side..
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Volgin
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Joined: 07 Mar 2009

PostPosted: Tue Jul 09, 2013 2:33 am    Post subject: Reply with quote

I really like these assets, these would be kind of neat for a defense map...
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Darkstorm
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PostPosted: Tue Jul 09, 2013 3:09 am    Post subject: Reply with quote

Love the wall.
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Jul 09, 2013 8:35 am    Post subject: Reply with quote

Wow, you can totally recreate Der Untergang with all these bunkers #Tongue

I really like those connecting walls.
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OmegaBolt
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Joined: 21 Mar 2005
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PostPosted: Tue Jul 09, 2013 4:44 pm    Post subject: Reply with quote

Cool, using Ares trench logic infantry can be moved through as well. The bridge hut looks great.
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Deformat
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Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Tue Jul 09, 2013 7:58 pm    Post subject: Reply with quote

What tank is that? #Tongue

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Bu7loos
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Joined: 27 Jul 2011
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PostPosted: Tue Jul 09, 2013 9:06 pm    Post subject: Reply with quote

Globo-Tech super Goliath #Tongue
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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed Jul 10, 2013 6:46 am    Post subject: Reply with quote

bridge hut bunker babies Very Happy
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jul 10, 2013 3:39 pm    Post subject: Reply with quote

OmegaBolt wrote:
Cool, using Ares trench logic infantry can be moved through as well. The bridge hut looks great.

Might have a look at that trench logic #Tongue

Few extra edits, trying out some remap versions of the walls, amongst other things #Tongue
Also redid the remap on the WW bunkers to match, getting rid of that shitty one shade of red most things have xD


Edit:
Anyone else notice that the catexs07 building had a messy first frame, well thats now been fixed to match the rest of them!


More soon!
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Bu7loos
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PostPosted: Wed Jul 10, 2013 9:46 pm    Post subject: Reply with quote

Wow these are just lovely also loving those over tanks Very Happy
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Thu Jul 11, 2013 12:09 am    Post subject: Reply with quote

Bu7loos wrote:
also loving those hover tanks Very Happy


Thanks, those fellows are called Haechi light tanks.

Bu7loos wrote:
GloboTech Super Goliath #Tongue


Indeed it’s an earlier version before I settled on the final design for the railgun. It’s currently acting as a placeholder for an MBT named the Arbiter.
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Jul 11, 2013 1:30 am    Post subject: Reply with quote

First lot of downloads are the revised set of standard WW bunkers.
Comparisons ahoy!

WW RA2:                                                                                      Mine:

WW YR:                                                                                        Mine:


As you can see the RA2 bunkers have been given new remap whereas the two added in YR have had not only improved remap but new coloured sandbags and a new damage frame so that they now match their original RA2 counterparts.

Only a small change but helps everything fit together better.
Snow versions will be coming soon after ive posted the fixed catexs07 building. #Tongue


BunkerPack1.rar
 Description:
Revised RA2 and YR Standard Bunkers.

Download
 Filename:  BunkerPack1.rar
 Filesize:  98.73 KB
 Downloaded:  142 Time(s)


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Zero18
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Joined: 10 Dec 2012
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PostPosted: Thu Jul 11, 2013 1:38 am    Post subject: Reply with quote

This is definitely nice remake. I will use this in my mod, most likely.

Are you also planning on releasing the Bunker Walls as well too?
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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Thu Jul 11, 2013 1:47 am    Post subject: Reply with quote

cool
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!DarkRose
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Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Jul 11, 2013 2:58 am    Post subject: Reply with quote

Zero18 wrote:
Are you also planning on releasing the Bunker Walls as well too?

They wont be released as of yet im keeping them back along with the larger bunkers for now, you'll see why soon. #Tongue
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Darkstorm
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PostPosted: Thu Jul 11, 2013 3:31 am    Post subject: Reply with quote

Well if you don't release them, do please use them somehow. It'd be a pity to see them go unused.
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Thu Jul 11, 2013 3:37 am    Post subject: Reply with quote

I'm sure they will.
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Last edited by ErastusMercy on Thu Jul 11, 2013 11:58 am; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jul 11, 2013 11:46 am    Post subject: Reply with quote

Nice work!
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 11, 2013 12:09 pm    Post subject: Reply with quote

The remap lines should have a slight fade to the top/bottom into the grey structure. Just so they get a bit darker/brighter and don't have such a sharp border.
The dark lines/pixel next to the remap lines should be removed too. They give them a cartoonish outline.
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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Jul 11, 2013 12:12 pm    Post subject: Reply with quote

Yeah, most of stuff in RA2 has that ridiculous non-shaded remap. There are 15 or 16 shades but noo, let's just use two per building, WW said.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 11, 2013 12:21 pm    Post subject: Reply with quote

I guess they tried to make it stand out better.
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!DarkRose
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Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Jul 11, 2013 5:54 pm    Post subject: Reply with quote

Been working on restoring various buildings to match more similarly their beta counterparts, however there are some differences such as the Gun Turret using sandbags instead of a ring of dots to fit in better with the Pillbox.

Shown here are the first 3 done, Construction Yard, Barracks and the Gun Turret


Damage frames and Warfactory next! :3
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OmegaBolt
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Joined: 21 Mar 2005
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PostPosted: Thu Jul 11, 2013 5:58 pm    Post subject: Reply with quote

Neat work, I like that warehouse as well!
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Jul 11, 2013 9:33 pm    Post subject: Reply with quote

Nice job on that warehouse Erastus. Real Nice :3

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MasterHaosis
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Joined: 01 Nov 2010

PostPosted: Thu Jul 11, 2013 9:52 pm    Post subject: Reply with quote

Yes. Much better than original.
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Thu Jul 11, 2013 11:14 pm    Post subject: Reply with quote

SaneDisruption wrote:
Nice job on that warehouse Erastus. Real Nice :3



Thanks dude, as you know I've spent some time working on that factory. #Tongue

Also featuring some home guard units and a couple of lasher tanks.



Edit: Also Frozen Cadavers


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Last edited by ErastusMercy on Fri Jul 12, 2013 12:27 am; edited 1 time in total

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