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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jul 12, 2013 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will find you, and I will kill you if they aren't released in some way.

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interesting seeing your voxel work. They're still better than Aro's!

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat Jul 13, 2013 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I liked where this thread was going until Aro and Crimsonum went and sprayed tiberium jizz all over the place. Regardless, I like the work I see. Very nicely done and very well presented. Really, really enjoying this already. I'd love to see more. Smile

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jul 24, 2013 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
I will find you, and I will kill you if they aren't released in some way.

All in good time #Tongue


We've been a bit quiet the past few days but not to worry as we have still been busy working on more!  :3

First up is the new road set.


My aim is to make this the most customizable road set created, allowing any aspect to be swapped out for what ever you like.
Want a different kerb style? You got it, want to make the road wider (as above) go for it! Everything can be changed.

Currently there are already a few hundred tiles in the roads build set and counting, so i'd like to ask if there is anything anyone would like to be included let me know and ill get onto it. #Tongue

Hopefully there will be another update tomorrow showing what else has been worked on.
Enjoy! :3

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Last edited by !DarkRose on Wed Jul 24, 2013 12:15 am; edited 2 times in total

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Wed Jul 24, 2013 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I thought this topic was dead... Laughing Good to see you two are back! Smile
That road looks nice.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Jul 24, 2013 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Wonderful work !DR and Erastus, Pleasant road design for sure!

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jul 24, 2013 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Great job! The road is so good it makes the buildings look like crap #Tongue

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Volgin
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Joined: 07 Mar 2009

PostPosted: Wed Jul 24, 2013 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

how the ztype are you so good? Jesus. This stuff is impressive, beautiful. I can't see any flaws in this.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Jul 25, 2013 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Strangely enough, that last screenshot - of the roads - gave me an eerie flashback to the old Syndicate: Plus game... Now that would be an interesting mod to see done.

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!DarkRose
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Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Jul 26, 2013 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Had some more fun further expanding the city terrain set.  :3



Enjoy.  ^_^

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Fri Jul 26, 2013 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Approved

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Jul 26, 2013 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome !DR, great job. A very nice realistic feel. Also, nice job Erastus on the road reflectors

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Fri Jul 26, 2013 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank yee, I've never seen them done before, so I figured I'd give them a shot. :3

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 26, 2013 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Huh, I don't remember ever seeing those expect in air fields.

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jul 26, 2013 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Ridiculously amazing. Are those manholes on the road?

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interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 26, 2013 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Speaking of fixes... anybody remember the name of that civilian building which has the Cars? Its using some magentas...

Speaking of the Manholes those could use some more detailing.

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Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Fri Jul 26, 2013 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

!DarkRose wrote:

Had some more fun further expanding the city terrain set.  :3

Enjoy.  ^_^

As Q3-guy said: "Impressive".

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jul 26, 2013 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes Impressive, but I fear you're balancing on the edge of the uncanny valley & to stop yourself from falling in you need to redo nearly all the artwork in the game to fit this new size scale.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 26, 2013 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm? Looks like just TS Size Infantry though... (25% Smaller)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jul 26, 2013 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm? This road size (and note it's twice as thick) seems more realistic to me for any big city, especially American. I'm not sure what feels off about the scale.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jul 26, 2013 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The scale of the road is fine, great in fact. But what about everything else already in the game, the tower block at the top of the pic looks even more stupidly small now & those cars look big enough to crush most RA2 tanks etc.

If the plan is to redo the whole game in a similar scale then yay! If not I think RA2's wacky scaling is just gonna detract from all the good stuff they have made.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jul 26, 2013 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop remaking SimCity into RA2 damnit #Tongue

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Jul 26, 2013 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The scale of the road is fine, great in fact. But what about everything else already in the game, the tower block at the top of the pic looks even more stupidly small now & those cars look big enough to crush most RA2 tanks etc.

If the plan is to redo the whole game in a similar scale then yay! If not I think RA2's wacky scaling is just gonna detract from all the good stuff they have made.


Only problem with that I've found is that WW was bad at building foundations. A resized RA2 would never fit.
I'm not saying I don't want this. Because I do. Minus the manhole cover, these roads and vehicles are quite well done.

Request: 3 and 4 lane highways! Also, resized and newer street lights.

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Mig Eater
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PostPosted: Sat Jul 27, 2013 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares custom foundation FTW.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jul 29, 2013 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Wheres dem lightposts gone! #Tongue

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Jul 29, 2013 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
street lights


@DR: I was fixing the shadows. #Tongue



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interesting seeing your voxel work. They're still better than Aro's!

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jul 29, 2013 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Hard to tell from here, but it looks like they're to scale with the roads, nice work!

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Aug 02, 2013 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Couple more updates here and there :3


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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Aug 02, 2013 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, that looks good. Great job you guys!  Those light posts are a great addition!

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Aug 02, 2013 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

@DR: Told ya. #Tongue

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interesting seeing your voxel work. They're still better than Aro's!

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sat Aug 03, 2013 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gatling LAC:

Operated by a crew of two the Gatling LAC (Light Armoured Car) appears to be based on the South African Eland Mk7 (which was in turn descended from the French Panhard AML) most likely purchased via the black market and retrofitted for use by Yuri’s forces. Its custom built turret is armed with twin tri-barrelled gatling guns, that are effective against low flying aircraft, infantry and other lightly armoured vehicles (once the rotary cannons have spun up enough that is).




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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Sat Aug 03, 2013 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great combo of Panhard/Eland chassis with gattling turret.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Aug 03, 2013 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

This one is very nice Smile

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Aug 03, 2013 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great voxel Erastus. You've managed to make a stupid looking unit look fucking awesome. I never thought I'd say that a Yuri unit looks good. Fantastic job.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sun Aug 04, 2013 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys.

@Sane: Yeah even in the concept art the hull design is pretty bland.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Mon Aug 05, 2013 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very nice

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Aug 08, 2013 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should put some alpha images on those light posts there!

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Aug 08, 2013 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
You should put some alpha images on those light posts there!

Already been working on those, in between finishing the buildup for the beta style allied conyard. #Tongue

What ive got so far. Very Happy


Enjoy! :3

ErastusMercy wrote:
Gatling LAC:

Also Erastus, seriously awesome work on what has got to be the best Gatling LAC made so far. . .definately something to be proud of that!   MOAR! #Tongue

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Aug 08, 2013 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh on those alpa lights. Gimme something else. #Tongue

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Aug 09, 2013 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Love those alpha lights myself.

That "R" in Cars is bugging the hell out of me for some reason.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 09, 2013 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
That "R" in Cars is bugging the hell out of me for some reason.


Not to mention the cars inside which are now tiny in the new scale #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 09, 2013 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Cars 'Я' us. Those are toy cars. #Tongue

Nice work there guys. Even if the clean big style is not my taste, it's still excellent quality.

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4StarGeneral
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PostPosted: Fri Aug 09, 2013 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Well to be honest, this is really the scale that this game engine was made for, cell size and whatnot. Heck, infantry even look somewhat to scale beside these new roads.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 09, 2013 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you aim for some kind of simcity with only civil cars then yes, but since it's a strategy game with mostly tanks, which again are like 2.5 to 4 times bigger than civil cars,
the focus should be kept on those units and not the eye candy around them.
So right now you either end up having tiny looking tanks when they have the same size as the civil cars and match inside a cell,
or you have the ugly overlapping issue of huge tanks which go far beyond the cell border.

I also prefer having the rather insignificant eye-candy stuff quite small, as then the important units are not only better in scale, but also look much more impressive (you know, big unit among small ones). It also allows to create later some really massive looking units, without making them actually that big.
(like the RA2 ships which look small/medium even if they have a length of 255 voxel, while in TS a 255 voxel long unit looks huge)

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Aug 09, 2013 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you're saying you prefer a one-cell tank than the overlapping issue? Unfortunately as you already know, that's unfixable. For now. Most people just live with it. It's not really a game breaking issue. Not really as fugly as it is. You don't even play YR, why bother. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 09, 2013 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it's a difference when i see how projects completely start from scratch and repeat the same "mistakes" as WW. (mistakes=things which I dislike about RA2. I know many like the cartoonish stuff and don't see it as a mistake)

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4StarGeneral
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PostPosted: Fri Aug 09, 2013 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Frankly, I don't see the overlapping problem as an issue, the same problem occurs in all the 3D versions of C&C and everywhere else. It's gonna happen, there's no stopping it, so why care? Besides, this fixes the fact that cars weren't even able to go in a single lane of road.

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!DarkRose
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Joined: 13 Aug 2006
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PostPosted: Fri Aug 09, 2013 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Cars 'Я' us. Those are toy cars. #Tongue.

Yup toy cars for the kids while the parents buy the real ones outside #Tongue

Regarding the scale of everything it will be fine, we already have better scale of things compared to what WW had and were always working to make it even better. . .though it probably doesn't help having 7 cell wide highway roads in a city xD

Street sized roads which and 3 cells would be much better as in this quick ingame which also shows 2 and 1 cell sized roads.


Also up next, the finished Allied Construction Yard Buildup Very Happy

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DaRkGlAcEoN
Rocket Cyborg


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PostPosted: Fri Aug 09, 2013 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! Very Happy

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Volgin
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Joined: 07 Mar 2009

PostPosted: Sat Aug 10, 2013 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see the gas station chopped up - what did you do with the main building?

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!DarkRose
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Joined: 13 Aug 2006
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PostPosted: Sun Aug 11, 2013 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Nice to see the gas station chopped up - what did you do with the main building?

Slightly edited and extended the roof, removed the base and took out the pump and sign. A few other edits to shitey pixels as well. #Tongue
Has custom foundation so that vehicles can pass underneath roof section.

vs.

Also Allied Construction Yard Buildup and final image completed, As well as an updated Allied Barracks buildup and image.

   

   

Enjoy! :3

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