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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Jul 13, 2014 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dig the subtle building changes. Gives them a more industrial look. Look forward to seeing this project going forward.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Mon Jul 14, 2014 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I'd wanted to make a more industrial and less church feeling USSR for a while. But then !DR went and added a church dome to the nuclear reactor Grrr. Laughing

@ Graion Dilach: Shadows are now done.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jul 14, 2014 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it makes sense on the reactor, as if the USSR worships nuclear energy. #Tongue

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Jul 14, 2014 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Those Industrial Plants chimneys replacing golden onions on WarFac and ConYard look silly.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Mon Jul 14, 2014 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

@OmegaBolt: True facts Laughing

@Speeder: Why's that?

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"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jul 14, 2014 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

You've gotten a lot more done than I thought. Good job. Very Happy

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Jul 14, 2014 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like an early modding days cut-n-paste of elements that don't fit with the original structure, especially in the case of ConYard. If you wanted to get rid of the onions, then the Battle Lab is the only one done right in that picture, although I'd recolor the golden parts to gray.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Mon Jul 21, 2014 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Equal share for everyone!










Comrades, keep your economy on tracks.

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Mon Jul 21, 2014 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome dude! I love it! "Building Soviet Economy" Very Happy

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Tue Jul 22, 2014 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks dude, glad you like it. "Pride of the working class!"

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Aro wrote:
You sir. Are awesome.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 22, 2014 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Great job, indeed.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 22, 2014 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess i'm the only one who likes the Release War Miner Design...

Nice Voxel as always EM. Smile

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Tue Jul 22, 2014 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
I guess i'm the only one who likes the Release War Miner Design...

Nice Voxel as always EM. Smile


The design of original isn't bad... But I really like the Voshod version and actually the game artwork is quite similar to Erastus one... Smile


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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Jul 22, 2014 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
I guess i'm the only one who likes the Release War Miner Design...

Nice Voxel as always EM. Smile


No, you are not alone Wink

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What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jul 22, 2014 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

love them

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 22, 2014 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Moar.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Tue Jul 22, 2014 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice work indeed!!!

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jul 23, 2014 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Easily the best voxel of the concept war miner ive seen yet. Razz
Animated tracks look great too, looking forward to seeing the other voxels animated aswell.  #Tongue

MOAAR!

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Wed Jul 23, 2014 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

ErastusMercy wrote:
Equal share for everyone!










Comrades, keep your economy on tracks.


Are you planning to release it or is for your mod ErastusMercy?

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Sun Jul 27, 2014 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

warlock wrote:
Are you planning to release it or is for your mod ErastusMercy?

All content posted within this work thread is for the mod Re-Alert that we are working on.
We will soon have a ModDB profile for you to follow which we will update with everything we have so far, including images you haven't seen yet.  #Tongue

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sun Jul 27, 2014 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a Chrono Miner Jim but not as we know it.


Also featuring our new Allied Refinery (a fun team effort), and our iron/gold ore recolours.




Rollin with the Chrono convoy.


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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jul 27, 2014 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chity chity bang bang  Cool

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sun Jul 27, 2014 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm definitely gonna download this mod,when it's released(in the future).Keep up the good work,guys.I wish you good luck with your mod.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sun Jul 27, 2014 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys.

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Aro wrote:
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 27, 2014 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

That rotating light is very cool.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sun Jul 27, 2014 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks OmegaBolt, I'm glad you like it.

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"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Mon Jul 28, 2014 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think I (or pretty much anybody) can compete with ErastusMercy's Voxels. This is some quality stuff.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jul 28, 2014 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

gistop wrote:
I don't think I (or pretty much anybody) can compete with ErastusMercy's Voxels. This is some quality stuff.


Shin.Peter.Pan, mevitar, Azri_Apoc, Orac, Some others I forget the names...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jul 28, 2014 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like the design of that. It seems like a truck with a blue undersized driller at front.

The voxel quality is superb, tho.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Tue Jul 29, 2014 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

gistop wrote:
I don't think I (or pretty much anybody) can compete with ErastusMercy's Voxels. This is some quality stuff.


Aw shucks, I definitely wouldn't go that far but thanks for the compliment gistop. Laughing

Graion Dilach wrote:
I don't like the design of that. It seems like a truck with a blue undersized driller at front.

The voxel quality is superb, tho.


Thank you for your candour I appreciate it.

I decided upon creating the chrono miner that I wanted to see, a more practical looking unit which harks back to the RA1 flavour of things. I felt that the vanilla chrono miner from an engineering standpoint was a highly impractical design with no thought for the vehicles crew and not to mention ugly. I wanted to try something that was a little more unique as a whole rather than a copy of the standard vehicle which was just a chronoshpere with tracks and a roller slapped on. However, that said I am aware that I can't please everyone all the time.

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"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 29, 2014 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the Vanilla Allied & Soviet Miners were supposed to be Robotic Ones or remote-controlled. Hence why they didn't even look like they had a crew compartment.

The Chronosphere on the Miner just looks weird for me kinda like it has a shiny nose. Maybe just keep a single crew compartment on one side like the War Miner does.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Jul 29, 2014 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

say, what ever happened to the other Brummie?

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Tue Jul 29, 2014 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Well the Vanilla Allied & Soviet Miners were supposed to be Robotic Ones or remote-controlled. Hence why they didn't even look like they had a crew compartment.


Interesting, beyond mods I don't remember seeing material mentioning them as drones. Not to mention the fact that every other drone in the game has a robotic voice set, so why not the miners? However if that's the case it still has no visible method of navigation.

Atomic_Noodles wrote:
The Chronosphere on the Miner just looks weird for me kinda like it has a shiny nose. Maybe just keep a single crew compartment on one side like the War Miner does.


The idea behind the two cabs, is that the left hand cab is the driver/mining equipment operator while the right is a technician trained in the basic physics of the chronosphere.

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"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 29, 2014 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

ErastusMercy wrote:
However if that's the case it still has no visible method of navigation.

Simple Answer. Westwood. Laughing

The only trace remnant of it being subtly hinted is the unused EVA "EVA_OreMinerOffLine" in eva & evamd and with the general aesthetic design of the Original two's Mining Vehicles.

Could say with the miners being immune to radiation & psionics as well though could be attributed to them being referred to as robotic units as well.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Tue Jul 29, 2014 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
ErastusMercy wrote:
However if that's the case it still has no visible method of navigation.

Simple Answer. Westwood. Laughing


A very good point.  Rolling Eyes

Might sound weird, but my theory for their immunity to psychics was that since miner crews are statistically fewer than a factions armed forces, not to mention important to their economy. They could take the time to put them through the same mind strengthening program as the hero characters.

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"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Tue Jul 29, 2014 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:

Say, what ever happened to the other Brummie?

Hey man! I've been around. #Tongue Ho
Even posted some stuff further up and on the last page. Wink

Atomic_Noodles wrote:

Simple Answer. Westwood. Laughing

Lmao, well it is well known WW was high most of the time they were creating the game! #Tongue
Atleast we can help out by putting a little more thought back into the game with the things we create.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jul 29, 2014 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't like the size of the gap between the cabs and the hopper, but apart from that it's a nice harvester.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Jul 29, 2014 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I dig it, the funky designs, reminds me of the ill-fated Renegade 2.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 29, 2014 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Thought so with the reasons, EM. TBH, maybe a RA1 Chrono Tank-inspired miner would have worked better (with the ore container behind the actual chronosphere) but that's just my opinion.

I like new designs usually, but that feels just off to me. Still, ace work. What comes next? #Tongue

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jul 31, 2014 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

DeeArgh wrote:
Hey man! I've been around. #Tongue Ho
Even posted some stuff further up and on the last page.

Oh I missed it! shoot man, you've gotta come around more often!

did you just call me a ho? Surprised

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Aug 04, 2014 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:

did you just call me a ho? Surprised

LOL, I have no idea where that Ho came from . . . #Tongue

Introducing the updated Civilian Airport which can now hold additional aircraft!


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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Aug 04, 2014 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Noice!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Aug 04, 2014 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grandiose. Where's the ModDB profile to follow at?

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Aug 04, 2014 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fricking AWESOME

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Fri Aug 22, 2014 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I made this TD Mobile HQ (better known as the RA1 Radar Jammer) for Twisted Insurrection's Survival mode, if you haven't played it you may have seen this gif from a recent news post.




After it was done I couldn't resist making the original Tesla Tank.




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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 22, 2014 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs animated wheels/treads and rotating Radar Dish after how you keep bragging about animated voxels now. Razz

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Fri Aug 22, 2014 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd hardly call two previews bragging. Laughing

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Aro wrote:
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 22, 2014 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Really nice.
Though i think the 2 tesla rings are a tad too close to each other (makes it hard to distinguish them). You should move the bottom ring 1 or 2 voxel lower. This would make them a lot better visible ingame.
Maybe also try something with the shading of the rings and the ball, so they get a bit more contrast to each other (like painting the area on the ball close to the rings in a slightly darker blue).

Also very cool would be, if you make the tesla ball and rings as a turret and then animate the turret like the prism tank. Then show some cool sparks and electric arcs going up when charging the weapon.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 22, 2014 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Great artwork.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Fri Aug 22, 2014 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Great work on the mobile HQ!

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