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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Sep 12, 2013 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

No apology needed as I think even a bump map might be useless #Tongue At RA2 scale most of the details are so small I don't think it will make much of a difference. For the damaged version tho bump maps will be helpful to add depth to dents & craters etc.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Thu Sep 12, 2013 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

You and 4stargeneral are crazy people. Making buildings like this. I would die halfway through the project.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 12, 2013 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just hope the building gets some spectacular explosion/destruction anim. Something like the Ion Cannon destroying the White House, just ingame. Cool

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Sep 13, 2013 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm familiar with FumeFX but I've never done any destruction anims before, any suggestions for plugins &/or tutorials would be appreciated.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Sep 13, 2013 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

there are two ways:
1) if you're using 3ds max 2012 or higher then you can use MassFX to make a realistic collapsing of the building
or
2) if you're using 3ds max 2011 or below then you can use reactor for the same effects
both methods will require you to cut the building in many pieces and then you can add FumeFX just for the explosions

im also attaching a free tool called "FractureVoronoi". this tool can divide a model/mesh into as many parts as you want and it doesnt screw up the texture.

also, this video shows blowing stuff up with MassFX





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<----- Clickable

Last edited by ImP_RuLz on Fri Sep 13, 2013 11:45 am; edited 3 times in total

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Sep 13, 2013 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

ImP_RuLz wrote:

EDIT: why isnt the youtube player thingy working?


[youtube]https://www.youtube.com/watch?v=12Z9QWY_O2g[/youtube]

HTTPS isn't supported I think.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Sep 13, 2013 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the tool & link. I'm using 3ds max 2010 atm but I plan to get 2013 once I've finished this project tho, so I can try out both.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 13, 2013 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

By the way Mig, you're my hero. I will buy you all the beer you can drink one of these days. You have to provide your own transport to Birmingham though. Very Happy

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Sep 13, 2013 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The feeling is mutual Aro #Tongue

The roof is nearing completion, there are a few small details tho that I'm questioning if I should model or just add to the roof texture.



& here is the render of the front that was asked for.


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Madin
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Joined: 05 Apr 2009

PostPosted: Fri Sep 13, 2013 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

ImP_RuLz wrote:
there are two ways:
1) if you're using 3ds max 2012 or higher then you can use MassFX to make a realistic collapsing of the building
or
2) if you're using 3ds max 2011 or below then you can use reactor for the same effects
both methods will require you to cut the building in many pieces and then you can add FumeFX just for the explosions

im also attaching a free tool called "FractureVoronoi". this tool can divide a model/mesh into as many parts as you want and it doesnt screw up the texture.

also, this video shows blowing stuff up with MassFX




Another one click solution that could have saved me 100's of hours.... sigh!

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Sep 13, 2013 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread


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HG_SCIPCION
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Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Sep 13, 2013 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

my computer is very bad..... Sad

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Sep 13, 2013 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Entirely off-topic, but ok.

Anyway, Rayfire does a better job of destruction, though it isn't free, you may want to try that. Only problem is that it permanently disassembles used objects. But I'm sure you must be saving duplicates of your project anyway, so it wouldn't matter.

Entire building is looking beautiful though, a very nice portfolio piece, even if the detail isn't visible ingame.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 13, 2013 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
*front pic*


I have no words.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Sep 13, 2013 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Mig Eater wrote:
*front pic*


I have no words.

I have two: Holy shit.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Sep 13, 2013 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The "grooves" are iron bars & are individually modeled. Or do you mean the bricks above the windows..? Which are part of the texture.

I made the textures myself, the pillar tops & moldings etc are edited from photos tho.

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Last edited by Mig Eater on Sat Sep 14, 2013 9:51 am; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Sep 13, 2013 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can only imagine you will use this in some kind of portfolio. God damn this looks good (and professional as well).

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Sep 14, 2013 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

O_O

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Sep 15, 2013 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

The monotony of the beige brick work has been broken with the weathered patina of the copper roof.  


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Sep 15, 2013 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Greeeat, I'd say. Only the middle top remains.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 15, 2013 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

With the 3D printer technology people have developed, it would be fantastic to make a scale model out of this. Too bad plastic is such a horribly unsustainable material...

Also, what's with this strange copper area at the back of the building? Is it really supposed to be assymmetric like that?



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Sep 15, 2013 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

amazing work.

Just the roof texture needs a bit more work.
If you look next to the bottom right tower, you can see that the roof shingles aren't in a running bond like yours, but in stack bond.

In addition are the shingles bigger, with only 6 rows filling one side of the roof.

The patina of the copper roof also shouldn't be that green imo. I think a more turquoise grey would be better, maybe even have it still have some copper red in it.

Finally the roof texture should get a slightly stronger glossiness, so you can see some sun reflections in it.
Maybe even add a dummy sky to your scene and let the roof reflect that sky, so the colors aren't that plain and you might even see some cloud formations if you look closely.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Sep 15, 2013 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tanks for the tips LKO, I can't believe I missed the size/layout of the tiles XP

I only have only a few low res pics of the back of the roof
& as far as I can see that's what it's meant to be like. I'd be grateful if someone can find some clearer pic(s) to show if it's correct or not.

BTW I calculated that I've spent over 300 hours working on this so far #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 16, 2013 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I found a color picture of the old Reichstag  Surprised

hope it helps
It's a colour print from "Paul Wallot from 1896", the architect of the building.

more from Paul Wallot found on wikipedia

click image to view in high res (3.498 x 2.580 Pixel). (high res FTW)

a big one in black/white, though i don't think there is anything new visible on this one
upload.wikimedia.org/wikipedia/commons/7/75/Academy_Architecture_1895_Deutsches_Reichstagsgebäude_Berlin_Geheimrath_Prof_Paul_Wallot_Architect_Dresden_002.jpg

the destroyed one around 1945, which you might use as reference for the later damage frames

a colored picture of the old building

Note the dark turquoise roof color (even if the colors here seem to be quite exaggerated by the artist)
The website has a lot more colored gems like this

note the golden dome

another colored picture



looking at these, i think you have to brighten up your general wall texture to a more bright beige.
Some more different colors need to be applied to the model
-the base with the big bricks should be bright grey colored
-the columns all around the building in white chalk or marble
-the building itself in a bright yellow/beige
-the roof in dark turquoise
-the 4 figures in the corners on top of each of the 4 towers in a dark gold/grey
-the dome in gold

btw, most if not all pictures miss the text "dem deutschen Volke" as this wasn't added until 1916, 20 years after its construction was finish and the pictures were made before 1916.

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Last edited by Lin Kuei Ominae on Mon Sep 16, 2013 8:59 am; edited 5 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 16, 2013 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Huh, I had no idea the top was covered in gold paint.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Sep 16, 2013 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The frieze above the entrance looks too dark, imo.  It's on the sunward side of the building, so it should be lighter.

Cool looking roof.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 16, 2013 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks LKO but I've got all of those pictures already #Tongue

Most of those pics are hand coloured black & white photos (I have the originals of a few of them), the colours are pretty washed out & very inconsistent, so they're not the best source for colour references IMO.

They also depict the build as it was built in 1894, whereas my model is based on the building in the 1933, So you have to take 39 years of weathering into account. For example the patina on the copper roof would take about 15-20 years to mature, so by the 1930's it would be pretty green. The same goes for the whiteness of the bricks, 39 years of smoke & dirt from an industrial city would have darkened it somewhat.

Edit: I've redone the roof now with extra shinyness #Tongue


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Nikademis Von Hisson
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Joined: 05 Sep 2007
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PostPosted: Tue Sep 17, 2013 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The grooves in the pic,. I have a building that has a similar feature I am thinking of making the building have the groove rather then the texture.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Sep 17, 2013 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The new roof looks excellent.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 18, 2013 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

The ledge at the top is big enough for someone to stand on so I modeled it. Where as the bricks at the top of the window are just millimeters deep so it's simply part of the texture.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 18, 2013 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

really nice and the color is much better, though i still think the shingles are too small

attached is a cut showing the shingles and how big they are and a bit editing to fill the bright areas with copies of the right part where you can see them.
you have about 7 shingles (6 full and 1/2 at the bottom and 1/2 at the top)
while the picture shows only about 5 and a half. let there be a small part behind the ledge, so you get 6 full shingles.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 18, 2013 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The dome is done, complete with thousands of tiny glass windows... >.>



I'll redo the roof once I've finished everything else, I spent so long working on it I just want to do other stuff now XP

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Sep 18, 2013 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Almost there, mig.

It's looking great so far.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Sep 18, 2013 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

very impressive

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Chronosheep
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Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Thu Sep 19, 2013 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Sep 19, 2013 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe not thousands... but more than I care to count. They are so small they end up just getting blurred together in most photos (in my render too!)

You can see them more clearly here

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Sep 19, 2013 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Smoothing groups.  You should make use of them on the dome.

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Fri Sep 20, 2013 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thx I forgot about that XP

\LKO Edit: post text added and double post removed
modding power FTW


Double post FTW #Tongue



It's nearly done, just 21 statues left to do now...

I'm relocating this weekend so it will be a few days before the next update.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 20, 2013 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, this truly looks spectacular.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 20, 2013 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

All hail the Miggy, bringer of all things... Mig.

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Nikademis Von Hisson
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PostPosted: Fri Sep 20, 2013 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go back to this post.....


Quote:
Crimsonum


Joined: 14 Jul 2005
Location: Helsinki, Finland
Posted: Sun Sep 15, 2013 11:12    Post subject:

With the 3D printer technology people have developed, it would be fantastic to make a scale model out of this. Too bad plastic is such a horribly unsustainable material...

Also, what's with this strange copper area at the back of the building? Is it really supposed to be assymmetric like that?





the image shows a part not proper. but wow....simply amazing

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Sep 20, 2013 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh shiiiii like skilled Italian artist #monalisa !

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Deformat
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Joined: 17 Sep 2007

PostPosted: Tue Sep 24, 2013 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd reduce the reflection made by the metal, but otherwise, ace work.

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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Sep 24, 2013 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
I'd reduce the reflection made by the metal, but otherwise, ace work.


no. but it need bump map and some sky reflection.



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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Tue Sep 24, 2013 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

It already has a sky reflection, it's mostly noticeable on roof sections angled towards the front. I also tried out a bump map but it looked really messy at RA2 scale, I plan to try again once I've done everything else tho.

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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Sep 24, 2013 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
It already has a sky reflection, it's mostly noticeable on roof sections angled towards the front. I also tried out a bump map but it looked really messy at RA2 scale, I plan to try again once I've done everything else tho.


yes i know, awesome work btw. but I've meant this golden thingly on top

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Wed Sep 25, 2013 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah... I see, I'll add some reflection to the dome & see how it looks.

I'm having some problems tho. As I mentioned earlier I changed my location & thus also changed computer, which for some reason doesn't like this model. When I open it here one of the sections is corrupted, the vertexes are all over the place & it's lost the UVW mapping.

The same files still work correctly on the PC I was previously using tho, but I wont have accesses to that machine for another month. So do I either wait the month or spend a day or two remaking the effected part..?

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Nikademis Von Hisson
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PostPosted: Wed Sep 25, 2013 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is a way through chrome that you can access your computer. I had a friend show me. It works kinda like teamview program. work off any computer accessing your own, you can edit the model  and still be saving on your other computer

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Oct 08, 2013 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to wait until I'm back in the Netherlands before I continue work on this. I started working on some other things while I was thinking about what to do & now I'm busy with them instead #Tongue

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Oct 08, 2013 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats the idea in modelling all the rooms and stuff... just for fun?
or for the ruined stage or something?

great work btw, must have taken some time!

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