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 Forum index » Other Projects » Inactive Projects » Eternal Armageddon: The Devastation
Allied Nations catalogue [WIP]
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freedom fighter
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Joined: 14 May 2009

PostPosted: Sun Aug 11, 2013 10:20 pm    Post subject:   Allied Nations catalogue [WIP]
Subject description: Full list of all Allied stuff
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Structures
Tier I

Command Center | The heart of any base. Allows the construction and deployment of every other structure. Deployed from an MCV.

| Uses the Earth's natural gases to generate power for your base. Doesn't produce a lot of power but is cheap to build en masses.

| Troops are stationed in this structure where they will be deployed when needed. Without it, you won't be able to purchase infantry.

| You can't do much with a just lump of gold. This structure is where mined ore is processed into a more usable state, which is then traded for funds. Watch out for bank robbers!

| Produces more power than the standard one, but naturally a bit more expensive.

Tier II

| Provides radar coverage, a staging ground for aircrafts, and access to advanced weaponry. Also enables Surveillance Sweep support power.

| Auxiliary landing pads for additional aircrafts. Cannot produce aircrafts alone.

| Bringing in the big guns! Ground vehicles and helicopters are built and deployed from this structure. Time to assemble the army.

| This is where warships are built and where Dolphins are trained at. Time to bring the fight to the seas.

| Your ride having mechanical failures? Bring it over to this structure. It's automated mechanic will restore it back to working condition in no time!

Tier III

| This is where on-field researches are being carried out. You'll be able to access some of the Allies' most advanced weapons. It also houses the Gladiators' central control so protecting it is crucial.

Strategy Center | This unique structure allows you to utilize support powers that can aid you in battle. Requires Tech Branch VI of your choosing.

Tier VI

| After the ore minerals have been processed, it is sent to this structure for further refinement. The 'purified' ore yields greater value, increasing profit earned.

Defences
Tier I

| Basic perimeter defence. Used to hinder enemy advancement and protect key structures.

| Nothing more that a spiderhole with a concrete roof over it. A gunner wielding a 50. Cal machinegun resides in it, taking out infantry and light vehicles. He may be able to evacuate safely should the structure be destroyed.  

| An automated 90mm anti-tank gun mounted on a concrete frame. Proves to be a very cost-efficient anti-armour defence.

Tier II

| Shoots down aircrafts with powerful long-range Patriot SAMs. That'll keep the pigeons out.

| Weaponized light show. This defence tower has the unique ability to 'link-up' with adjacent towers, increasing the firepower output of the firing tower. Uses a lot of power though.

Tier III

| This tower creates a radar interference within a large radius around itself, hiding anything around it from enemy radar. Its still possible to catch a glimpse and the tower requires a lot of power to function.

Tier VI

| Take control of mother nature and unleash catastrophic storms upon those who oppose you! A powerful weapon that, while rather inaccurate, covers a large area. Don't bother bringing your umbrella along.

| Einstein's brainchild, the very device he used to alter history forever. This one has been reduced into a fancy teleporter though, capable of teleporting groups of vehicles anywhere quickly.

Infantry
Tier I

| Well-equipped general purpose infantry with decent protection and powerful assault rifles capable of gunning down other infantry with ease. Hoorah!

| When tanks and aircraft need to be blown up, these guys get the job done. Long range and powerful Dragon AT/A that will eat through heavy armour easily, less so against smaller targets.

| Its man's best friend. Here to keep your base safe from spies and mauling the crap outta them with their sharp canine teeth.

| A team always needs the smart guy. Used to capture and repair structures, he's also a trained medic. Get him to pull out that medipack when you've got a bobo.

Tier II

| To infinity and beyond! Able to go practically everywhere without a care in the world as they zap enemies with their twin Mini Comets. That is, until they run into AA...

| Heavy weapons specialists who utilize massive auto-grenade launchers that can rapidly lob grenades to suppress groups of enemies. Let's play hot potato!

| Elite snipers that make up the Allies' spec-ops forces. These silent cold hunters can kill infantry from long ranges and even call in airstrikes to bombard fortifications. Try not to get them too close.

Tier III

| Quintessential British gentlemen, masters of espionage, seduction, and annoying engineers. Can disguise himself to infiltrate enemy bases, disrupting them while benefiting you. Can also temporally disable vehicles and defences.

| Armoured soldiers who can rapidly teleport around the battlefield. Using space-fold technology, they can phase out targets from reality, then slowly teleport them, particle by particle, into the unknown. Scary.

Ground Vehicles
Tier I

| A cheap little drone with powerful sensors and a machinegun. For all your scouting and security needs.

| Teleportation sure is handy. Instant deliveries also make for safer trips back. May cause temporal anomaly sickness though...

| All-rounded medium tank thats fast, hard, powerful and economical. A very dependable fighter.

| Starts off as a nimble airplane killer, but can switch to other weapons depending on the infantry it carries. Mix-and-match time!

Tier II

| You know you're screwed when the trees want to burn you alive. Nimble tank which disguises itself as a tree when still, great for amBushing (Bushing, get it? Ok bad pun).

| Its fast and hits you with many bombs in one shot. Be quick if you don't wanna get caught in the explosive rain.

| The construction of a base starts with this. Deploy it and start building your army! Immune to EMP.

Tier III

| Armed with a laser cannon that splits up upon impact, this artillery also doubles as a moving laser show. Turn up the rave music!

| Are you afraid of the dark? This neat gadget blacks out an area on the radar, keeping things within it hidden. What would you find inside it?

Tier VI

| Part mech, part tank. This behemoth massacres everything with it's Riot Gun and loves prying open bunkers. A rather expensive R/C toy, take care of your Tech Center...

Air Vehicles

Tier II

| Radar invisible transport chopper designed for swift insertion. Armed with a machinegun to pick off light resistance.

| Light recon chopper which is also used for ground support and anti-air. Use in tandem with Comanches for maximum effectiveness.

| Ground support never looked so good. Stealthy and armed to the teeth, your enemies won't know what hit 'em. Truly a tank's nightmare.

| The ruler of the skies. Very fast, radar invisible, and armed with powerful AMRAAMs, no other fightercraft can hope to best this bird of prey.

| Ground forces beware! This bird excels at ripping ground targets to shreds with it's powerful rotary cannon and Maverick 2 ATGMs. Watch out for it on radar...no wait, you can't!

Tier III

| Retirement is for sissies. Updated with modern state-of-the-art weapons and equipment, this oldie has a fun time dropping countless payloads above anyone who calls it old.

Tier VI

| The mother of all ground support. Circling it's target while raining death from above, its no wonder they've called it the Vulture. It doesn't like stale meat though.

Naval Vehicles

Tier II

| Hovering transport unit designed to ferry whole armies across large bodies of water. See you at the beach.

| We always see them as heroic, but they're just sociopathic killers. Armed with a Sonic Emitter that can damage ships and stun Squids, but we'll just assume that they sing horribly.

| The workhorse of the Allied navy. Great for ship killing, shore bombardment, sub hunting, and taking the family for a cruise.

Tier III

| The ultimate AA platform. A swarm of Medusa SAMs will cause even the biggest and toughest flying fortresses come crashing down in seconds. Useless against other ships though.

Tier VI

| The biggest ship there is. Sends out naval fighters to bombard inland targets and other ships, while an array of AA guns keeps the giant safe from bombers.
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Last edited by freedom fighter on Wed Feb 05, 2014 9:11 am; edited 20 times in total

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freedom fighter
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Joined: 14 May 2009

PostPosted: Wed Aug 14, 2013 2:48 pm    Post subject: Reply with quote

Click on the cameo images for more information. Note that not all links are available yet.
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