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BS SHP Builder Feature Preview: Import Bitmaps as SHP!
Moderators: stucuk
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 15, 2003 10:29 am    Post subject:  BS SHP Builder Feature Preview: Import Bitmaps as SHP! Reply with quote  Mark this post and the followings unread

Yea, no need for PSP doing that boring job of converting the colours of your picture for the palette you want, BS SHP Builder does that, already converting it to SHP Wink. Here's a screenshot I posted in Sleipnir Stuff, where we are getting a lot of support.

Note: Bomb made by messelfs



import_bmp_preview1.jpg
 Description:
Here's the bomb ;).
 Filesize:  63.81 KB
 Viewed:  3991 Time(s)

import_bmp_preview1.jpg



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Dec 16, 2003 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

What way does it work, nearest colour or error diffusion (look at PsP Load Palette screen to see what i mean)

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Dec 16, 2003 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

there are 2 algarithums, both work out the difference between red green and blue in the 2 colours (one original from bmp, another is a palette colour we are checking).

One of them adds up the difference of R,G,B and then checks the next colour and see's if its got a lower RGB difference, if so it becomes the best match, so on n so forth.

the other does the same but insted of adding the rgb together, it keps them seperate, the current colour only becomes the best match if it has a lower or equal to r, g, b difference.

(hard to explain)

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Dec 17, 2003 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

lookin good

Quote:
Note: Bomb made by messelfs

So banshee, you making a Super Mario Bros. TS mod ? Razz

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Dec 17, 2003 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

messelfs is someones screenname at slipneirs stuff Smiff, he doesnt mean 'myself'

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Dec 17, 2003 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh...Neutral

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Thu Dec 18, 2003 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Meselfs is on DGNF too, but he changed his name there to Iridium.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Sat Dec 20, 2003 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is meselfs, and its about time I join this forum Smile

And no, I'm not making a Mario mod, but yes, there is a walking bomb in my mod.

I just sent 20 frames to Banshee as a sort of goal: Turn this into a good SHP and you win.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 20, 2003 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Welcome to PPM forums, messelfs Smile. And I think that... Stu won #Tongue

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Sun Dec 21, 2003 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the welcome.

By making SHP (and this is te second time I say this Tongue) I mean including such things as edge correction.

But no stress, it looks to me like you've done the hard parts.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 21, 2003 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

not me, Stu did Wink. But arent you asking a lot? O.o

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sun Dec 21, 2003 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I actualy tryed to make an edge thing, it just seemed to make the shp lose pixels at the edge.... so i gave up.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Sun Dec 21, 2003 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, in that case, could you have color filters that can effect entire SHP, except shadows? This way edge fixing can be done manually.

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