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Ore Purifier
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Sep 22, 2013 11:31 pm    Post subject:  Ore Purifier Reply with quote  Mark this post and the followings unread

Madin's Ore Purifier

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

You are expected to adjust the code to your needs, all I have added are the basics. Balance and fine tuning are up to you.

There are also some very basic particle FX files.
This uses Lauren's 'ObjectGenericHC.fx' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat.

This is coded to replace both sides Tiberium Silos, but of course you can use it how you please.

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture)
Secondary credit: Lauren (ObjectGenricHC.fx shader)

Public asset declaration

Ready to use: Yes
Sides: GDI & Nod
Portrait & Buttons: Yes
Shader: ObjectGenricHC
Build up animation: Yes
Damage textures: Yes
Damage 2 state: Yes
Destruction animation: Yes



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Ore_Purifier.jpg



OrePurifier.zip
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