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Editing Source 3
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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Tue Dec 16, 2003 8:55 pm    Post subject:  Editing Source 3 Reply with quote  Mark this post and the followings unread

Not a true graphcs thing but I am looking for people willing to submit graphics for me to host.

I host tutorials and soon maps as well.

Is there anyone willing to contribute? I'd appreciate it. Smile

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Tue Dec 16, 2003 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

err.. and you gonna use Editing Source 3 for the name of your website??

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Tue Dec 16, 2003 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there a problem? It'd technically be the third one. Neutral

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Lord Kal
Soldier


Joined: 28 Sep 2003
Location: Great Britain

PostPosted: Tue Dec 16, 2003 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can have my allied medic, d/l from Savagewar, YRARG or Pixelops.

I might give you my pilot when it's done.

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Dec 17, 2003 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

no.. no problem with ES 3, just to let you know, i'm ES founder.. geez.. i dont mean to sound bossy here Smile

Well, gd luck on your Quest, you can also ask Detail for the all the ES files that he has.

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::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Wed Dec 17, 2003 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

FireStorm wrote:

Well, gd luck on your Quest, you can also ask Detail for the all the ES files that he has.


I dunno if he'll give them to you... Daz has them on his hard drive, and I'm suppose to have them up at CnC Central as soon as possible (which may actually be a long time)

And I could probably "donate" some images that won't be featured in PPM (if I understand you correctly)

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Wed Dec 17, 2003 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The old ES stuff, I don't really need. I'm looking for newer graphics. You can get the old ES stuff at YR Arg and Savage War.

I need new stuff. If you're willing to send me maps, tutorials, graphics, whatever, I'll see what I can do with it.

No problem FireStorm. I thought you were going to bash me like some people I won't mention.....

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sat Dec 20, 2003 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Sumbmissions? Anyone?

FireStorm? PLEASE!

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Dec 20, 2003 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I can give you the stuff from ESR if you want it.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Dec 20, 2003 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

You'll find it quite hard to get completely new downloads for RA2. There are very few people who actively make SHPs and those who generally don't release them to the public. The only real way you'll get anywhere is to do them yourself. In the past month we've only received 4 RA2 downloads and no TS ones.
If you go for completely new downloads here isn't much of a chance of you getting off the ground quickly unless there's an influx of them. Whatever you want to do though, good luck.

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This is sexier than what this forum was supposed to tolerate. - Banshee

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Dec 21, 2003 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I really think you should think up a new name man, anyway I could possibly submit some voxels if I ever get round to converting em from 3dsmax

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Dec 22, 2003 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree its not that hard to come up with new stuff. At least use a thisorus.(did I spell that right? maybe I should get a dictionary Confused )

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No power is ever inherently good or evil.  It is how that power is used that determines if it is good or evil.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Wed Dec 24, 2003 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I prefer to keep the spirit alive. #Tongue

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sup
Vehicle Drone


Joined: 13 Nov 2003
Location: England

PostPosted: Mon Dec 29, 2003 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

email me at jop7821@yahoo.com and I'll make SHPs using GMAX and Voxels for you Fenring ( Shocked I spelled it right Shocked )

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MINE #Tongue

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Mon Dec 29, 2003 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

you can put anything i have finished #Tongue Smile

_________________
Recently removed my stuff from PPM
You can find all of my old work, and all of my new work at my website.

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Tue Dec 30, 2003 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

-

_________________
Recently removed my stuff from PPM
You can find all of my old work, and all of my new work at my website.

Last edited by Medalmonkey on Wed Dec 29, 2021 12:28 pm; edited 2 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 30, 2003 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fenring wrote:
The old ES stuff, I don't really need. I'm looking for newer graphics. You can get the old ES stuff at YR Arg and Savage War.

I need new stuff. If you're willing to send me maps, tutorials, graphics, whatever, I'll see what I can do with it.

No problem FireStorm. I thought you were going to bash me like some people I won't mention.....


- I'd like to remind you that not all shps/voxels/w3d stuff from Detail's Editing Source are available in Savage War (and probably the same applies to YR Argentina). I've seen a lot of stuff that were C&C Origin and werent in Savage War for lazyness reasons Wink. If I were you, I would talk to Detail upload the stuff he had...

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Dec 31, 2003 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

A lot of isn't at either SW or YRARG because the zips that were at the old ES were corrupt, non-existant or empty (who submits empty zips?) but i think just about everything that worked was uploaded to the two sites.

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Wed Dec 31, 2003 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

-

_________________
Recently removed my stuff from PPM
You can find all of my old work, and all of my new work at my website.

Last edited by Medalmonkey on Wed Dec 29, 2021 12:29 pm; edited 4 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 31, 2003 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

post them all in SHP forums, MedalMonkey, please Wink

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Jan 01, 2004 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Fenring wrote:
The old ES stuff, I don't really need. I'm looking for newer graphics. You can get the old ES stuff at YR Arg and Savage War.

I need new stuff. If you're willing to send me maps, tutorials, graphics, whatever, I'll see what I can do with it.

No problem FireStorm. I thought you were going to bash me like some people I won't mention.....


- I'd like to remind you that not all shps/voxels/w3d stuff from Detail's Editing Source are available in Savage War (and probably the same applies to YR Argentina). I've seen a lot of stuff that were C&C Origin and werent in Savage War for lazyness reasons Wink. If I were you, I would talk to Detail upload the stuff he had...


Also, I filtered out the really crap stuff, ie. anything which had little effort put into (there was a tank which literally was a square with a turret and no normals).

EDIT: I'd like to point out to PSP owners that there's a good way of recolouring in it (that I personally find best to use) that you'll find in Colours -> Adjust -> Hue, Saturation & Lightness
It's a lot more powerful than the SHP Builder's (no offense meant, it's something you should aspire to, the program is good work) but gives you less control over the individual colours that come out.

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This is sexier than what this forum was supposed to tolerate. - Banshee

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 02, 2004 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep, but it recolours only one frame at once while BS SHP Builder recolours all frames with only one command Wink

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jan 02, 2004 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but PSP recolours the tones and highlights as well, at the same time so they math the overall colouring, so you don't just get, as we've been seeing of late, conscripts (as an example) with blocks of a single color for clothes.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Fri Jan 02, 2004 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

it isn't more powerful in that aspect cos the 2 things are compleatly different , BS SHP Builder's recolour is designed for pixel to pixel changing, PSP's thing u mention would change the entire frame(correct me if im wrong) this could never b done well in BS SHP Builder due to the 256 colours.

Recolouring in BS SHP Builder is designed to recolour parts of a thing, not all of it, for a compleate change liek the colour things that VXLSE has for changin allies -> soviet , etc you would need the same system to be "installed" into the SHP Builder.

"the same time so they math the overall colouring" it depends, due to the 256 colours, when you import it may lose some of the matching, due to the limited palette.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jan 02, 2004 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can do 256 colour changes, it just changes the palette, then you use the old one again and it'll use the colours. And remember you can have a pcx as one whole file (which I personally prefer) so you can edit it all at the same time.

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This is sexier than what this forum was supposed to tolerate. - Banshee

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