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Kario (2)
Moderators: Global Moderators, Tiberian Sun Moderators
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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sat Oct 26, 2013 3:49 pm    Post subject:  Kario (2) Reply with quote  Mark this post and the followings unread

Hey guys this is the first multiplayer map for vanilla TS I have made since a
few years and the very first one I have ever made public.
It is a small mirror match map with working tech sensor arrays which give
radar aswell, but they don't give you more building space sorry! The most
important thing on this map is to gain control over the two bridges which are
the only connection between both sides of the map.

Have fun!!! Very Happy  Exclamation


*Updated*



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_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

Last edited by Hassan_2030 on Sun Oct 27, 2013 7:27 am; edited 2 times in total

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Oct 26, 2013 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

mmmmm.... ok is good, but this map need mre trees and more diference in the cliffs..... Wink....

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 26, 2013 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trees are not something that is common in the desert, buddy.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Oct 26, 2013 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The megamap is really nice looking, especially for a tiny map.

Whaaaaaat happened to the lighting in the other pics? it's like a disco party lol

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sat Oct 26, 2013 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know why the map render doesn't show the lighting of the map on
the megamap how it really is ingame! The three other pics are real ingames,
which should show the details that are not shown by the map render tool!
Sorry!

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Oct 26, 2013 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The toned down lighting of the renderer looks better than the ingames, imo.  You'd probably be better off toning down the lightposts.

Also, cliffs would be better with more natural shapes.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sun Oct 27, 2013 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

doesn't seem to work with mods. prices and tech trees and what not are all reverted but new units still present.

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EA for worst company of the decade!

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Oct 27, 2013 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok I have improved the map a bit. The lighting of the lightposts was toned
down and the cliffs are improved as well!

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Oct 28, 2013 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I should go back to making maps again.

Nice map on your first multiplayer map. The name looks interesting though.

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