Posted: Thu Nov 21, 2013 8:26 am Post subject:
Failed to Initialize
G'day all, recently I've been having a few problems getting my game to start without having to resort to Win98 mode (sometimes even then it wouldn't load). I'm fully aware how DemandLoad affects TS and how other factors such as the 8.3 character filename issue can have influences too. I have an ecache file in my TS directory (nothing significant in it) that when modified through adding a new shp into it makes the game fail to initialize, removing the newly added shp (can be ANY shp) will allow the game to run again. Renaming / rebuilding / remaking the ecache and adding the files back in it doesn't help and eventually I removed the ecache file all together and simply replaced it with a blank one, lo and behold my game fails to initialize even with a blank ecache.mix in my directory. This rules out corrupt files as the game will not load due to the mere existence of the ecache file regardless of whatever is in it.
There are NO other ecache files present in my game, no overlapping mix files or corrupt media are bringing this on so I'm at a loss for what to do.
EDIT: Failed to initialize now seems to occur when adding additional voxels to Expand.mix files now. Win98 solves it.
EDIT 2: I copied the entire directory excluding the .exe to a new folder (and replaced the .exe with the same one just from a different location) and it works. _________________ QUICK_EDIT
Is it the latest TO build so i can have a look on the whole project?
Sounds like some really strange problem.
Since you said it sometimes works and sometimes not, and even changing the folder fixes it, i assume it has to be an external problem, not the mod/game itself.
Do you have any firewall or anti virus programs set to control/restrict access to certain files? Maybe they somehow prevent access to certain files.
Next time it fails to initialize, try to disable all firewall/anti virus programs and start again. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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