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Stu's Mod Manager v4.0 (TS Only Edition)
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stucuk
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Joined: 27 Aug 2002

PostPosted: Tue Dec 23, 2003 3:40 am    Post subject:  Stu's Mod Manager v4.0 (TS Only Edition) Reply with quote  Mark this post and the followings unread

Im wondering if anyone would test this, it currently works perfectly, tho backing up any mod currently installed /ur working on is always recomended when installing a mod manager.

Images attached...



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The different windows, in one long image.
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smm_images.jpg



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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Dec 24, 2003 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

wow nice stuff!
I really like the look of this, can you create custom mod icons i take it ?

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stucuk
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Joined: 27 Aug 2002

PostPosted: Wed Dec 24, 2003 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

it has 53 built in images for the user to choose for a mod (since it doesn't require the mod maker to add any fancy stuff the user picks which image they want the mod to have in the viewing bit), currently the imagelist can only b changed by me(by editing the program).

So does this mean you want to test this program?

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Dec 24, 2003 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

what are the image dimentions and format ?

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stucuk
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Joined: 27 Aug 2002

PostPosted: Wed Dec 24, 2003 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

32*32 and 16*16, there is no filetype since its built into the program...

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stucuk
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Joined: 27 Aug 2002

PostPosted: Tue Dec 30, 2003 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

So noone wants to try the program out?

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hellfire
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Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Dec 30, 2003 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll try it. Just need to find some mods to try it with.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Dec 30, 2003 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

hellfire wrote:
I'll try it. Just need to find some mods to try it with.


thx Smile

- Download

Password sent in PM

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Tue Dec 30, 2003 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

i might try it a lil l8r, but i got to fix up a few problems im having with the ion commando on my aotc mod. btw in the screen the icons suite the mods

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sup
Vehicle Drone


Joined: 13 Nov 2003
Location: England

PostPosted: Sat Jan 03, 2004 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Couldn't this be used for Ra2 with diff. icons?

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stucuk
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Joined: 27 Aug 2002

PostPosted: Sat Jan 03, 2004 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

No. This program is designed for TS Only, i did it this way due to RA2 ppl wanting all the XCC fancy stuff, like the audio thing updating some file.

due to this i never added RA2/YR into it.

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stucuk
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Joined: 27 Aug 2002

PostPosted: Mon Jan 26, 2004 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

im guessing there is more than one person who plays TS mods? or who are ppl making TS mods?).

Anyone want to test this mod manager? currently only i have tested it and i need ppl to give feedback on how well it does its job and how it could b improved, i know there is a 99% chance noone will find any errors since i have tested it very well.(there is a 100% garentee it can't screw up TS in any way, TS files are "illegal" for it. (it checks to see if the file is a known game file, the mian TS ones are programmed in)

Its much quicker than copying files by hand, its very reliable, it can detect mod files, it can add them to its self as a new mod, it can install and uninstall mods it installs, and it can delete any mod files in TS. Its "i don;t trust mod manager's" friendly with its own logging system every action is logged.

Note: a small bug was fixed yesterday, when installing a mod if you hit cancel when a "mod files found" pops up it will install the mod even tho you hit cancel.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Apr 23, 2004 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

how does it work, is there anything i will have to do to make TSR compat

Secondly could i design a TSR icon which would be used for TSR (and couldnt be changed)

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stucuk
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Joined: 27 Aug 2002

PostPosted: Fri Apr 23, 2004 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

You shouldn't have to do a thing, Stu's Mod Manager can Add mods in 3 ways. It was designed to be compatible with 99% of TS mods, but not having any "format".

1) Zip files
2) from a directory (it basicaly zips an entire directory)
3) from ur TS Dir, when u run a mod or hit clean if there is mod files u have 2 choices, delete the selected files, or add them to the manager as a mod.

Since the mod manager doesn't have a mod "format", there isn't a real way of being able to make a "TSR" only icon.

32x32 icons can b added to the program.

How large is ur mod? Would u mind it being 400-500kb bigger? If so Stusworld Mod Launcher(TS ONLY) may b the thing that would suit you, its basicaly a self extracting exe with a mini version of Stu's Mod Manager v4.0 with a custom interface. If ppl would like to try it i can put it up for download. Its only problem is it adds about 500kb to the total size(compaired to zip files)

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Apr 23, 2004 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

500kb is nothing (compard the 42mb or watever TSR is) so i wouldnt mind trying that

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