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 Forum index » Modding Central » Media Hut
Blender templates [TD/RA & TS & RA2]
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Aug 01, 2017 6:41 pm    Post subject: Reply with quote

Yep. With this you don't need to post-edit canvas scale (image cropping) ever again. If you have rendered stuff with 640x480 scale, you can use the same trick to scale the canvas down with Blender. I'll upload a separate Blender file for that later...

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Aug 02, 2017 10:41 am    Post subject: Reply with quote

I have noticed something when using the cycles template. If the emission of a material is set too high (Think 5 was too high), the material will render as black in the template.

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PussyPus
Tiberian Beast


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Wed Aug 02, 2017 1:52 pm    Post subject: Reply with quote

Resizing canvas did't work it's still 640x480.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Aug 02, 2017 2:40 pm    Post subject: Reply with quote

@Agent Z: Will check that at some point. I haven't worked with the Cycles template for a long time.

@PussyPus: Did you check the path/folder you put in the node output? Also, did you check that the correct template was selected (from the top)?

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PussyPus
Tiberian Beast


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Wed Aug 02, 2017 3:14 pm    Post subject: Reply with quote

This what exactly happened, the size never work.


2017-08-02 18-11-07-902.png
 Description:
 Filesize:  84.67 KB
 Viewed:  508 Time(s)

2017-08-02 18-11-07-902.png



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PussyPus
Tiberian Beast


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Thu Aug 03, 2017 10:04 pm    Post subject: Reply with quote

It works now!, but the problem is the imported images gets corrupted colors, like here below, even the blue background uses the shadow color.


colorbug.png
 Description:
unittem.pal: background color (0-255) uses shadow color (1-255)
 Filesize:  5.5 KB
 Viewed:  473 Time(s)

colorbug.png



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PussyPus
Tiberian Beast


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Sun Aug 06, 2017 9:54 pm    Post subject: Reply with quote

Another Question, everytime i do a rotating object for converting it to SHP, it gives me smooth starting rotation and ending rotation, witch it's the opposite of gmax's frame moving (sharp moving like all the original ra2 and yr buildings), how to make it move sharply like the other building buildups?
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