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FS Ghastly Knoll (2-4)
Moderators: Global Moderators, Tiberian Sun Moderators
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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Thu Apr 03, 2014 12:08 am    Post subject:  FS Ghastly Knoll (2-4) Reply with quote  Mark this post and the followings unread

As you may have guessed from the title, it is indeed a revamped version of Grassy Knoll. I started intending to make small adjustments before it became an overhaul. Laughing

Other than new triggers, all new features are based on the old ones (some have been left basically as they were). It should still feel a bit like the old classic.

Enjoy! Smile



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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Apr 03, 2014 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

So, got it working with lot of details and trigger changes to the original map. Some dry trees near veinholes look repetitive.

It doesn't crash but to be on safe side, list all the 4 tiberiums as in rules.ini, even if it is not altered or used in the map.
Game exe has hardcoding about them. And list numbering in many cases is based on the position of the entry in the list
rather than on the number on the left side.

[Tiberiums]
0=Riparius
2=Vinifera

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 05, 2014 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't play TS, but it looks nice regardless

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 05, 2014 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a really nice rework of a map I never really played.

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sat Apr 05, 2014 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

This an awesome remake of my favorite TS map.

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