Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 4:38 pm
All times are UTC + 0
This causes an IE?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [19 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Jun 07, 2014 3:51 am    Post subject:  This causes an IE? Reply with quote  Mark this post and the followings unread

As far as I can tell, this has nothing that could possibly cause an IE, however, apparently it does...

Tank
[MCHNVTNK]
Turret=yes
UIName=NOSTR:Acid Tank
ThreatPosed=30
Name=Acid-Tank
Prerequisite=NAWEAP
MovementZone=Destroyer
TooBigToFitUnderBridge=yes
CrateGoodie=yes
Armor=Newheavy
Primary=AcidSpray
IsTilter=yes
Size=4
Sight=8
Speed=4
Accelerates=yes
Category=AFV
TechLevel=2
Owner=Russians
Crusher=yes
ROT=3
IsSelectableCombatant=yes
Points=45
Cost=850
Soylent=700
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

Weapon
[AcidSpray]
Damage=50
Warhead=AcidSprayWH
Projectile=AcidSprayP
ROF=7
Range=8

Projectile
[AcipSprayP]
Image=txcprj2

Warhead
[AcidSprayWH]
Versus.NewWood=160%
Versus.Newflak=140%
Versus.Newheavy=80%
InfDeathAnim=aciddie
AnimList=greenexp

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Jun 07, 2014 4:40 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe Image, AnimList, InfDeathAnim should be capital
the weapon must have Speed
maybe if you just want the unit for Russia only, you will need RequiredHouses=Russia and FactoryOwners=Russia

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Jun 07, 2014 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

what is the IE code?

TooBigToFitUnderBridge=yes

should this be true not yes?

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Jun 07, 2014 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

On unit - Strength=??, Armor=Newheavy (Do you have it defined?)
On warhead - Verses=??
Have you included turret files also? No art code!

Better copy/paste from a similar unit and start from there.

Edit: On projectile - [Aci(p)SprayP]

Last edited by E1 Elite on Sat Jun 07, 2014 12:13 pm; edited 1 time in total

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Jun 07, 2014 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
TooBigToFitUnderBridge=yes

should this be true not yes?


Tanks were tagged with this and its boolean, so yes=true

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jun 07, 2014 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

There are no Verses only Versus. You need the standard 11 versus listed as well.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sat Jun 07, 2014 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should you encounter an Internal Error gistop, you should send an except.txt file here. It will be of help to figure the error out more. Besides, AlexB or any other users who are fond of RA2/YR's Internal Errors will decode it for you.

Back to top
View user's profile Send private message Send e-mail
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Jun 07, 2014 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, come to think of it, is there a file size limit for loading voxels? because this voxel is 329 kb... also, it doesn't seem to be producing an except.txt...

ALSO: Here's the art code
[txcprj2]
Rate=5
[greenexp]
Rate=100
[aciddie]
rate=30
[MCHNVTNK]
Voxel=yes
Remapable=yes
PrimaryFireFLH=60,70,0
Cameo=MCHNVTNKICON
AltCameo=MCHNVTNKICO

Back to top
View user's profile Send private message
WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Tue Jun 10, 2014 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

To my knowledge lacking the Versus= tag on the attached warhead will cause an IE, so that's the first thing I'd fix. But all that being said, posting the except.txt would get you accurate answers much faster.

One other quick question: When exactly does the game IE? When you build the unit, when you attack with it, when you select it, when it's destroyed, etc.

_________________
New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years.

Back to top
View user's profile Send private message YouTube User URL
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jun 10, 2014 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

When It's built... and as I said before, I don't get an except.txt

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Jun 10, 2014 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Warhead related as just about everyone else has said.

Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jun 10, 2014 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait... Why does this work then?
It doesn't IE
InfDeath=4
Versus.Newnone=150%
Versus.Newflak=120%
Versus.Newplate=110%
Versus.Newlight=140%
Versus.Newmedium=140%
Versus.Newheavy=120%
Versus.Newwood=185%
Versus.Newconcrete=45%
Versus.Newspecial1=56%
Versus.Newspecial2=89%

Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jun 10, 2014 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

[AcidSprayWH]
Versus.Newnone=100%
Versus.NewWood=160%
Versus.Newflak=140%
Versus.Newheavy=80%
Versus.Newplate=100%
Versus.Newlight=100%
Versus.Newmedium=100%
Versus.Newconcrete=100%
Versus.Newspecial1=100%
Versus.Newspecial2=100%
InfDeathAnim=aciddie
AnimList=greenexp


This Also Doesn't Work.

Back to top
View user's profile Send private message
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Jun 11, 2014 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

YOU HAVE REMOVED ORIGINAL VERSES

PUT ORIGINAL VERSES BACK

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Wed Jun 11, 2014 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you not read my other post? that one works... this one, on the other hand... doesn't work for some odd reason. I tried copy pasting some data, gave it a completely copied weapon, and it didn't work.

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 11, 2014 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

But please put it, it's warhead standard prerequisite

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jun 11, 2014 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Do not remove the Verses' Tags WW put in.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Wed Jun 11, 2014 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK....

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 11, 2014 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

gistop wrote:
[AcidSprayWH]
Versus.Newnone=100%
Versus.NewWood=160%
Versus.Newflak=140%
Versus.Newheavy=80%
Versus.Newplate=100%
Versus.Newlight=100%
Versus.Newmedium=100%
Versus.Newconcrete=100%
Versus.Newspecial1=100%
Versus.Newspecial2=100%
InfDeathAnim=aciddie
AnimList=greenexp

Duh...
Code:
[AcidSpray]
Damage=50
Warhead=AcidSprayWH
Projectile=SprayProj
ROF=30 ;REAPERZ ANTI-RAPIDFIRE
Range=8
Speed=100

[SprayProj]
Image=TXCPRJ2
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[AcidSprayWH]
Verses=100%,100%,100%,100%,100%,100%,100%100%,100%,100%,100%
Versus.Newnone=100%
Versus.NewWood=160%
Versus.Newflak=140%
Versus.Newheavy=80%
Versus.Newplate=100%
Versus.Newlight=100%
Versus.Newmedium=100%
Versus.Newconcrete=100%
Versus.Newspecial1=100%
Versus.Newspecial2=100%
InfDeathAnim=ACIDDIE
AnimList=GREENEXP

[TXCPRJ2]
AnimPalette=yes

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [19 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1481s ][ Queries: 11 (0.0101s) ][ Debug on ]