Posted: Thu Jul 03, 2014 6:09 pm Post subject:
Ares 0.7 is available
Hello guys,
today is Ares 0.7 release day! Ares 0.7 fixes a few memory issues that were affecting all operating systems, but that had a habit of crashing on Windows 8. They all have been fixed, so this Ares version is more stable than ever. Of course, there are also some new features, like the customizable score screen graphics and themes, and several old ones like the Drop Pod and Hunter Seeker super weapons. Another bunch of features is related to the Cyborg Reaper's Splits missile logic, which has been implemented in Ares, and which needed Ranged and ProjectileRange to be implemented as well. It's all there, and now it is possible to recreate the Cyborg Reaper's missiles in YR (not the net-thrower weapon, though).
There are lots of more small features, like better support to create landmines, prevent units from scattering when repaired by a warhead, treat civilian units as enemies, and custom airstrike voices. You'll find them in the documentation, which has a new What's New page where you can easily see what features were added recently. Even if it does not show bugfixes for the original game, there were some of them, too. The inefficient aircraft smoke lookup has been replaced by a new system with customizable smoke animations and probabilities. And of course, lots of internal Ares code was updated. The Migration Guide in the manual lists only one item, and this time you need to take no steps to upgrade.
Regarding the documentation: It is in a transitional state. The table of contents got longer and longer and items on the same topic were spread over the entire length. This will hopefully be sorted out soon. As of now, the search feature will no longer display formatting texts, but almost only the pure text you see on a page. This should make it easier to find the right page.
I just re-uploaded Ares 0.7, because of a bug that prevented naval units from targeting Robot Tanks on the water. This was related to the AV tag, which has been removed. The documentation has been updated accordingly.
If you downloaded the original 0.7, please throw that one away and use the new binaries. Both versions have the same version number even though are incompatible, but the downloadable archive identifies as 0.7a.
I'm sorry for this, and I haven't really understood yet how something like this could have went unnoticed for weeks, and I'm not sure how to ensure that something like this doesn't happen again. At the end I'm responsible for releasing working code that does not break the game, and this time I failed. _________________ QUICK_EDIT
There are people who should playtest stuff too, you know. If nobody mentions any bugs, would you rather release it anyway, or wait for eternity to be 100% sure that there are no bugs? Ares almost died at one point because of that.
Even if you're 100% sure, there is a chance that everyone missed something that one would think is impossible to miss.
I would rather see Ares being released, even with Day 1 Patches to fix bugs that were missed due to people not testing properly or testing too late (i'm guilty here too), rather than not be released at all. Last edited by mevitar on Fri Jul 04, 2014 10:33 pm; edited 3 times in total QUICK_EDIT
Nah man, not your fault, you could not predict that, we all are making mistakes, no worry. Its game after all.
Ares is good now, that is most important so we can keep modding. Thank you.
EDIT: Damn mevitar, you was faster one minute _________________
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