Posted: Sun Jul 06, 2014 12:54 pm Post subject:
Soviet campaign bugs/mistakes
(sorry for my bad english, i'm french)
I've try the new campaign with the soviet, it's fun to play until the mission 5 with the submarines, this mission is just horrible because of the submarines don't auto-attack (like stealth tank) nod's reinforcement, GDI has been defeat too easily and the NOD destroyer can kill a small pack of submarines with his splash damage. I take a break with this campaign when i see the mission 6 and was attack and lost 2 positions in 1 minute of play.
Anyway, i've see some bugs or mistakes :
Mission 1 :
- The civilian buildings are neutral except for one
Mission 2 :
- Captured helipad or the hand of nod don't allow to build/train nod units (but if you build the hand of nod with the captured construction yard, you can train infantry, and the helipad can't be build) and because we can't capture airstrip i can't see if it's the same for him.
Mission 3 :
-No bug or mistake for this map, just something "fun" with the construction available when i capture the construction yard
Mission 5 :
- I don't know why, my third sub pen don't repair my submarines
- My sub pen repair enemy naval units ! XD
QUICK_EDIT
Posted: Sun Jul 06, 2014 7:59 pm Post subject:
Re: Soviet campaign bugs/mistakes
Sombracier wrote:
I've try the new campaign with the soviet, it's fun to play until the mission 5 with the submarines, this mission is just horrible because of the submarines don't auto-attack (like stealth tank) nod's reinforcement, GDI has been defeat too easily and the NOD destroyer can kill a small pack of submarines with his splash damage.
While submarines are very fragile, they do a lot of damage, so you just need to spread them out a bit to avoid multiple ones of them to get destroyed or damaged at once.
Cloaked units don't automatically attack enemy units that come in range to prevent them from unintentionally revealing themselves. If you want submarines (or other cloaked units) to automatically attack enemy units that come near it, you need to put it in Area Guard mode; you can do this by simply pressing G on your keyboard.
Sombracier wrote:
Mission 1 :
- The civilian buildings are neutral except for one
Thanks for pointing it out; it'll be fixed in the next version.
Sombracier wrote:
Mission 2 :
- Captured helipad or the hand of nod don't allow to build/train nod units (but if you build the hand of nod with the captured construction yard, you can train infantry, and the helipad can't be build) and because we can't capture airstrip i can't see if it's the same for him.
We're aware of this issue, but it can't be helped. You can still produce Light Infantry and Engineers from it however.
Sombracier wrote:
Mission 3 :
-No bug or mistake for this map, just something "fun" with the construction available when i capture the construction yard
The reason you're able to instantly build the Obelisk is because you already captured a Research Facility before capturing the Nod Construction Yard.
Sombracier wrote:
Mission 5 :
- I don't know why, my third sub pen don't repair my submarines
Naval Yards can only repair ships that are above it; this unfortunately can't be helped.
Sombracier wrote:
- My sub pen repair enemy naval units ! XD
This also can't be helped. _________________ QUICK_EDIT
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