Posted: Tue Jul 22, 2014 7:49 pm Post subject:
My first attempt at 3d Modelling
Subject description: I suck tho :P
FOR NVH:So NVH, you said that you do the 3d modelling stuff so you couldn't do the voxeling thing. Now, I tried my hand at 3d modelling, and I'm fully aware of the fact that this model is absolute shit, however, you now have absolutely no reason for you not to try voxeling. It's all yours .
FOR EVERYONE ELSE: Do you think this is okay? what do you think needs to be changed/added/removed? Last edited by gistop on Tue Jul 22, 2014 9:23 pm; edited 1 time in total QUICK_EDIT
Really? People think this is good? I didn't think I would get this good of a response from my first ever 3D model... As for software if anyone is wondering, it's Maya LT (I'm using Student Edition btw) QUICK_EDIT
not bad, can you give a different view? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
And On Topic: Yeah, but I live at 2 separate houses, and one of them has a crappy computer (The one that I'm at currently at) and the other has a beast of a computer... I'll post some more views on Saturday. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 23, 2014 3:45 am Post subject:
That ain't bad. Some people here can't even model a single box. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
That's indeed a good start.
Though i have some suggestions.
a) you seem to align/place the models by free hand, meaning some sides are not mirror perfect but made a bit different (e.g. the base trapezoids have different distances to the center point). Maya surely has like 3dsmax some powerful mirroring/duplicating tools. Those make sure that they all look the same.
b) avoid simple primitives as cones, cylinder and boxes. Those stick out too much. You can use them as base but then should go into polygon editing and change the polygon to have more detail (e.g. chamfer edges of boxes, extrude/intrude parts etc)
c) i don't know about maya, but 3dsmax has many more complex default models like dampers, railings, ladders etc which you could use. (e.g. use a standard damper instead of the box on the base) Using these instantly raises the detail level without any effort.
d) the barrel seems to have a few "broken" pieces with bad looking ends. Like point a), first create a good barrel, then use the mirror and duplicate tools to create several of them in a perfect circle alignment. 3dsmax has the option to create instances and if maya has it too, you should use this when creating copies/duplicates. This way changes on one of the models also changes all other models that are instanced copies of it.
However for a SHP even the current model could work already if it's textured. The small ingame SHP size hides many of the detail-flaws of the 3d-model. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I would recommend at least getting 3DS max to render models you make as Maya doesn't have the options to render without AA against a background, despite having a better rendering system.
Everything LKO said + you should enable the grid and snaps to help. Also, I would recommend learning the autosmooth alot or just not using it as it tends to massacre models pretty easily.
Unsure if you're learning this in a school environment or not, but from what I can tell on the barrel of it, avoid triangles (3 point polys) at all cost, as they easily screw up normals and are generally frowned upon by modelers. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I would recommend at least getting 3DS max to render models you make as Maya doesn't have the options to render without AA against a background, despite having a better rendering system.
or NOT blender... I personally use Maya LT because the interface is easy as hell, and I hate blender (sorry!). I also dislike 3dsmax because interface is confusing and I'm too lazy to learn it D: QUICK_EDIT
3DS Max is almost like the Photoshop of 3D Programs though so its definitely worth a try to learn there.
Blender?... eh idk it kinda feels like the Gimp equivalent for me with how its window isn't locked in place. and weird hotkeying... _________________ ~ Excelsior ~ QUICK_EDIT
Well while you like Maya, my point still stands that there isn't a proper way to render for TS/RA2 for it, which is why you'll still need to learn 3DSmax or Blender if you want to make SHPs. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
You have some warped normals because you are trying to let there be normals smoothing when the triangles are joined at extreme angles. There is a way in 3dsmax to automatically break that smoothing in such cases. However that causes sharp unnatural looking edges to appear which look unnatural because light never glints along those edges. Most of your edges already look like that.
Unfortunately my website died so I can't show you what I'm talking about.
By the way, because of the way the barrel appears connected to the turret, it looks like the barrel should not be able to pitch.
I don't understand what 4StarGeneral is talking about with the triangles because I thought everything would ultimately become triangles anyway. QUICK_EDIT
They do, regardless of how you make it, everything is triangles.
Also, I don't know why you would need to use 3dsmax for rendering purposes. afaik MAYA LT doesn't use Mental Ray, and the one that it does use doesn't use anti-aliasing... Also, I can adjust the camera so that it renders orthographically, and I can also add a light in the right position, so idk what you're talking about... QUICK_EDIT
he said "he sucked at using it" not that 3dmax sucked, lol _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
gistop, on your second picture, you need to render that with ambient occlusion or with lots of shadows because otherwise it looks extremely confusing. QUICK_EDIT
the first one has some potential _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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