Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 7:08 am
All times are UTC + 0
More questions
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Mon Jul 28, 2014 7:28 pm    Post subject:  More questions
Subject description: Cloakingspeed, Weapon lights, Unit order, Cameo issues and Tech consistency
Reply with quote  Mark this post and the followings unread

Heyo, it's me again.

1. Can you modify the cloaking speed of the Stealth Generator field?

2. With the VulcanTower weapon, it makes the ground light up slightly. Codewise, what's the source of this light?

3. Is it possible to alter the order in which the units appear in the sidebar? As in when you build a war factory, the buggy should always be above the tick tank.

4. When making cameos, sometimes they get small colored artifacts when building the unit they represent. How do I remove these artifacts?

5. When making a tech structure that grants access to high tech units and buildings, normally when you lose said tech structure you'd lose the access to the things it unlocked. This doesn't happen with some structures, what controls this and how can I fix it?

_________________

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 28, 2014 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. not directly. But check out CloakDelay and CloakingStages

2. Bright=true on the weapon. (btw, same key also exists for warheads)

3. Yes. Change the order in the VehicleTypes list. Beware: this only works for units. If you change the BuildingTypes list order, you mess up ai.ini, as this points to buildings by their indexes, not their name.

4. You accidentally used the black color #0 which is transparent and causes these artifacts. use a different black/dark grey than index 0.

5. Not possible in TS. Once techs are granted, you only lose them if the producer-building is removed too, and thus lost all the corresponding techs.
A big problem since the beginning of TS, that you could build a tech center and then sell it again, but keep the tech center construction options.

Only house specific producer are an exception. e.g. GDI warfactory gives GDI units when playing as Nod, but Nod loses the GDI units when the WF is gone again.
There is no fix for this, except you try to make every tech building into a producer using the alternate warfactory workaround (lots of in depth coding knowledge is necessary to make this work without bugs, so i wouldn't advise this to do as a modding beginner)
You can also check out TI's ini how the Nod Hall of Faith and Barracks work. Both infantry producer, when HoF is lost, you lose the Cyborg build options.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Tue Jul 29, 2014 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to do a follow up if it's okay:

Question: how do you edit the enter and exit behavior of an infantry on a certain transport?

Back to top
View user's profile Send private message Send e-mail
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 29, 2014 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

What behaviour? Do you want them to dance when they exit and scream "no, i don't want to go in this thing" when they enter?

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Tue Jul 29, 2014 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, when they exit, they just pop out as if they have just been teleported unlike in RA2 when you order a transport to eject its units inside, infantries will have to walk out.

Back to top
View user's profile Send private message Send e-mail
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 29, 2014 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

This is hardcoded and can't be changed.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Tue Jul 29, 2014 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Top notch answers.

I'll most likely come up with more questions as I go along.

_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1385s ][ Queries: 11 (0.0078s) ][ Debug on ]